// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXC_SCRATCHALLOCATOR_H #define PXC_SCRATCHALLOCATOR_H #include "foundation/PxAssert.h" #include "PxvConfig.h" #include "PsMutex.h" #include "PsArray.h" #include "PsAllocator.h" namespace physx { class PxcScratchAllocator { PX_NOCOPY(PxcScratchAllocator) public: PxcScratchAllocator() : mStack(PX_DEBUG_EXP("PxcScratchAllocator")), mStart(NULL), mSize(0) { mStack.reserve(64); mStack.pushBack(0); } void setBlock(void* addr, PxU32 size) { // if the stack is not empty then some scratch memory was not freed on the previous frame. That's // likely indicative of a problem, because when the scratch block is too small the memory will have // come from the heap PX_ASSERT(mStack.size()==1); mStack.popBack(); mStart = reinterpret_cast(addr); mSize = size; mStack.pushBack(mStart + size); } void* allocAll(PxU32& size) { Ps::Mutex::ScopedLock lock(mLock); PX_ASSERT(mStack.size()>0); size = PxU32(mStack.back()-mStart); if(size==0) return NULL; mStack.pushBack(mStart); return mStart; } void* alloc(PxU32 requestedSize, bool fallBackToHeap = false) { requestedSize = (requestedSize+15)&~15; Ps::Mutex::ScopedLock lock(mLock); PX_ASSERT(mStack.size()>=1); PxU8* top = mStack.back(); if(top - mStart >= ptrdiff_t(requestedSize)) { PxU8* addr = top - requestedSize; mStack.pushBack(addr); return addr; } if(!fallBackToHeap) return NULL; return PX_ALLOC(requestedSize, "Scratch Block Fallback"); } void free(void* addr) { PX_ASSERT(addr!=NULL); if(!isScratchAddr(addr)) { PX_FREE(addr); return; } Ps::Mutex::ScopedLock lock(mLock); PX_ASSERT(mStack.size()>1); PxU32 i=mStack.size()-1; while(mStack[i](addr); return a>= mStart && a mStack; PxU8* mStart; PxU32 mSize; }; } #endif