// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXC_THREADCOHERENTCACHE_H #define PXC_THREADCOHERENTCACHE_H #include "PsMutex.h" #include "PsAllocator.h" #include "PsSList.h" namespace physx { class PxsContext; /*! Controls a pool of large objects which must be thread safe. Tries to return the object most recently used by the thread(for better cache coherancy). Assumes the object has a default contructor. (Note the semantics are different to a pool because we dont want to construct/destroy each time an object is requested, which may be expensive). TODO: add thread coherancy. */ template class PxcThreadCoherentCache : public Ps::AlignedAllocator<16, Ps::ReflectionAllocator > { typedef Ps::AlignedAllocator<16, Ps::ReflectionAllocator > Allocator; PX_NOCOPY(PxcThreadCoherentCache) public: typedef Ps::SListEntry EntryBase; PX_INLINE PxcThreadCoherentCache(Params* params, const Allocator& alloc = Allocator()) : Allocator(alloc), mParams(params) { } PX_INLINE ~PxcThreadCoherentCache() { T* np = static_cast(root.pop()); while(np!=NULL) { np->~T(); Allocator::deallocate(np); np = static_cast(root.pop()); } } PX_INLINE T* get() { T* rv = static_cast(root.pop()); if(rv==NULL) { rv = reinterpret_cast(Allocator::allocate(sizeof(T), __FILE__, __LINE__)); new (rv) T(mParams); } return rv; } PX_INLINE void put(T* item) { root.push(*item); } private: Ps::SList root; Params* mParams; template friend class PxcThreadCoherentCacheIterator; }; /*! Used to iterate over all objects controlled by the cache. Note: The iterator flushes the cache(extracts all items on construction and adds them back on destruction so we can iterate the list in a safe manner). */ template class PxcThreadCoherentCacheIterator { public: PxcThreadCoherentCacheIterator(PxcThreadCoherentCache& cache) : mCache(cache) { mNext = cache.root.flush(); mFirst = mNext; } ~PxcThreadCoherentCacheIterator() { Ps::SListEntry* np = mFirst; while(np != NULL) { Ps::SListEntry* npNext = np->next(); mCache.root.push(*np); np = npNext; } } PX_INLINE T* getNext() { if(mNext == NULL) return NULL; T* rv = static_cast(mNext); mNext = mNext->next(); return rv; } private: PxcThreadCoherentCacheIterator& operator=(const PxcThreadCoherentCacheIterator&); PxcThreadCoherentCache &mCache; Ps::SListEntry* mNext; Ps::SListEntry* mFirst; }; } #endif