// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SQ_PRUNING_STRUCTURE #define SQ_PRUNING_STRUCTURE /** \addtogroup physics @{ */ #include "CmPhysXCommon.h" #include "PxPruningStructure.h" #include "PsUserAllocated.h" namespace physx { namespace Sq { class AABBTreeRuntimeNode; struct PruningIndex { enum Enum { eSTATIC = 0, eDYNAMIC = 1, eCOUNT = 2 }; }; class PruningStructure : public PxPruningStructure, public Ps::UserAllocated { PX_NOCOPY(PruningStructure) public: // PX_SERIALIZATION PruningStructure(PxBaseFlags baseFlags); virtual void resolveReferences(PxDeserializationContext& ); static PruningStructure* createObject(PxU8*& address, PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); void preExportDataReset() {} void exportExtraData(PxSerializationContext&); void importExtraData(PxDeserializationContext&); virtual void requiresObjects(PxProcessPxBaseCallback&); //~PX_SERIALIZATION // PX_PRUNING_STRUCTURE virtual PxU32 getRigidActors(PxRigidActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; virtual PxU32 getNbRigidActors() const { return mNbActors; } void release(); // ~PX_PRUNING_STRUCTURE PruningStructure(); ~PruningStructure(); bool build(PxRigidActor*const* actors, PxU32 nbActors); PX_FORCE_INLINE PxU32 getNbActors() const { return mNbActors; } PX_FORCE_INLINE PxActor*const* getActors() const { return mActors; } PX_FORCE_INLINE AABBTreeRuntimeNode* getTreeNodes(PruningIndex::Enum currentTree) const { return mAABBTreeNodes[currentTree]; } PX_FORCE_INLINE PxU32 getTreeNbNodes(PruningIndex::Enum currentTree) const { return mNbNodes[currentTree]; } PX_FORCE_INLINE PxU32* getTreeIndices(PruningIndex::Enum currentTree) const { return mAABBTreeIndices[currentTree]; } PX_FORCE_INLINE PxU32 getNbObjects(PruningIndex::Enum currentTree) const { return mNbObjects[currentTree]; } PX_FORCE_INLINE bool isValid() const { return mValid; } void invalidate(PxActor* actor); private: PxU32 mNbNodes[2]; // Nb nodes in AABB tree AABBTreeRuntimeNode* mAABBTreeNodes[2]; // AABB tree runtime nodes PxU32 mNbObjects[2]; // Nb objects in AABB tree PxU32* mAABBTreeIndices[2]; // AABB tree indices PxU32 mNbActors; // Nb actors from which the pruner structure was build PxActor** mActors; // actors used for pruner structure build, used later for serialization bool mValid; // pruning structure validity }; } // namespace Sq } /** @} */ #endif // SQ_PRUNING_STRUCTURE