// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SQ_PRUNERTREEMAP_H #define SQ_PRUNERTREEMAP_H #include "SqTypedef.h" #include "PsArray.h" namespace physx { namespace Sq { static const PxU32 INVALID_NODE_ID = 0xFFffFFff; static const PxU32 INVALID_POOL_ID = 0xFFffFFff; // Maps pruning pool indices to AABB-tree indices (i.e. locates the object's box in the aabb-tree nodes pool) // // The map spans pool indices from 0..N-1, where N is the number of pool entries when the map was created from a tree. // // It maps: // to node indices in the range 0..M-1, where M is the number of nodes in the tree the map was created from, // or to INVALID_NODE_ID if the pool entry was removed or pool index is outside input domain. // // The map is the inverse of the tree mapping: (node[map[poolID]].primitive == poolID) is true at all times. class AABBTreeUpdateMap { public: AABBTreeUpdateMap() {} ~AABBTreeUpdateMap() {} void release() { mMapping.reset(); } // indices offset used when indices are shifted from objects (used for merged trees) void initMap(PxU32 numPoolObjects, const Sq::AABBTree& tree); void invalidate(PoolIndex poolIndex, PoolIndex replacementPoolIndex, Sq::AABBTree& tree); PX_FORCE_INLINE TreeNodeIndex operator[](PxU32 poolIndex) const { return poolIndex < mMapping.size() ? mMapping[poolIndex] : INVALID_NODE_ID; } private: // maps from prunerIndex (index in the PruningPool) to treeNode index // this will only map to leaf tree nodes Ps::Array mMapping; }; } } #endif