// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXFOUNDATION_PXPLANE_H #define PXFOUNDATION_PXPLANE_H /** \addtogroup foundation @{ */ #include "foundation/PxMath.h" #include "foundation/PxVec3.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Representation of a plane. Plane equation used: n.dot(v) + d = 0 */ class PxPlane { public: /** \brief Constructor */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane() { } /** \brief Constructor from a normal and a distance */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(float nx, float ny, float nz, float distance) : n(nx, ny, nz), d(distance) { } /** \brief Constructor from a normal and a distance */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(const PxVec3& normal, float distance) : n(normal), d(distance) { } /** \brief Constructor from a point on the plane and a normal */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(const PxVec3& point, const PxVec3& normal) : n(normal), d(-point.dot(n)) // p satisfies normal.dot(p) + d = 0 { } /** \brief Constructor from three points */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2) { n = (p1 - p0).cross(p2 - p0).getNormalized(); d = -p0.dot(n); } /** \brief returns true if the two planes are exactly equal */ PX_CUDA_CALLABLE PX_INLINE bool operator==(const PxPlane& p) const { return n == p.n && d == p.d; } PX_CUDA_CALLABLE PX_FORCE_INLINE float distance(const PxVec3& p) const { return p.dot(n) + d; } PX_CUDA_CALLABLE PX_FORCE_INLINE bool contains(const PxVec3& p) const { return PxAbs(distance(p)) < (1.0e-7f); } /** \brief projects p into the plane */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 project(const PxVec3& p) const { return p - n * distance(p); } /** \brief find an arbitrary point in the plane */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 pointInPlane() const { return -n * d; } /** \brief equivalent plane with unit normal */ PX_CUDA_CALLABLE PX_FORCE_INLINE void normalize() { float denom = 1.0f / n.magnitude(); n *= denom; d *= denom; } PxVec3 n; //!< The normal to the plane float d; //!< The distance from the origin }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif // #ifndef PXFOUNDATION_PXPLANE_H