// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_PLANE_GEOMETRY #define PX_PHYSICS_NX_PLANE_GEOMETRY /** \addtogroup geomutils @{ */ #include "foundation/PxPlane.h" #include "foundation/PxTransform.h" #include "geometry/PxGeometry.h" #include "foundation/PxFoundationConfig.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Class describing a plane geometry. The plane geometry specifies the half-space volume x<=0. As with other geometry types, when used in a PxShape the collision volume is obtained by transforming the halfspace by the shape local pose and the actor global pose. To generate a PxPlane from a PxTransform, transform PxPlane(1,0,0,0). To generate a PxTransform from a PxPlane, use PxTransformFromPlaneEquation. @see PxShape.setGeometry() PxShape.getPlaneGeometry() PxTransformFromPlaneEquation */ class PxPlaneGeometry : public PxGeometry { public: PX_INLINE PxPlaneGeometry() : PxGeometry(PxGeometryType::ePLANE) {} /** \brief Returns true if the geometry is valid. \return True if the current settings are valid */ PX_INLINE bool isValid() const; }; PX_INLINE bool PxPlaneGeometry::isValid() const { if (mType != PxGeometryType::ePLANE) return false; return true; } /** \brief creates a transform from a plane equation, suitable for an actor transform for a PxPlaneGeometry \param[in] plane the desired plane equation \return a PxTransform which will transform the plane PxPlane(1,0,0,0) to the specified plane */ PX_FOUNDATION_API PxTransform PxTransformFromPlaneEquation(const PxPlane& plane); /** \brief creates a plane equation from a transform, such as the actor transform for a PxPlaneGeometry \param[in] transform the transform \return the plane */ PX_INLINE PxPlane PxPlaneEquationFromTransform(const PxTransform& transform) { return transform.transform(PxPlane(1.f,0.f,0.f,0.f)); } #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif