## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved. STRING(TOLOWER "${CMAKE_BUILD_TYPE}" CMAKE_BUILD_TYPE_LOWERCASE) #TODO: Fix warnings SET(CLANG_WARNINGS "-ferror-limit=0 -Wall -Wextra -Werror -Wstrict-aliasing=2 -Weverything -Wno-documentation-deprecated-sync -Wno-documentation-unknown-command -Wno-gnu-anonymous-struct -Wno-undef -Wno-unused-function -Wno-nested-anon-types -Wno-float-equal -Wno-padded -Wno-weak-vtables -Wno-cast-align -Wno-conversion -Wno-missing-noreturn -Wno-missing-variable-declarations -Wno-shift-sign-overflow -Wno-covered-switch-default -Wno-exit-time-destructors -Wno-global-constructors -Wno-missing-prototypes -Wno-unreachable-code -Wno-unused-macros -Wno-unused-member-function -Wno-used-but-marked-unused -Wno-weak-template-vtables -Wno-deprecated -Wno-non-virtual-dtor -Wno-invalid-noreturn -Wno-return-type-c-linkage -Wno-reserved-id-macro -Wno-c++98-compat-pedantic -Wno-unused-local-typedef -Wno-old-style-cast -Wno-newline-eof -Wno-unused-private-field -Wno-format-nonliteral -Wno-implicit-fallthrough -Wno-undefined-reinterpret-cast -Wno-disabled-macro-expansion -Wno-zero-as-null-pointer-constant -Wno-shadow -Wno-unknown-warning-option -Wno-atomic-implicit-seq-cst -Wno-extra-semi-stmt") SET(GCC_WARNINGS "-Wall -Werror -Wno-invalid-offsetof -Wno-uninitialized") IF ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") # using Clang SET(PHYSX_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -fno-rtti -fno-exceptions -ffunction-sections -fdata-sections -fstrict-aliasing ${CLANG_WARNINGS}" CACHE INTERAL "PhysX CXX") ELSEIF ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") SET(PHYSX_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -fno-rtti -fno-exceptions -ffunction-sections -fdata-sections -fno-strict-aliasing ${GCC_WARNINGS}" CACHE INTERAL "PhysX CXX") ENDIF() # Build debug info for all configurations SET(PHYSX_CXX_FLAGS_DEBUG "-O0 -g3 -gdwarf-2" CACHE INTERNAL "PhysX Debug CXX Flags") SET(PHYSX_CXX_FLAGS_CHECKED "-O3 -g3 -gdwarf-2" CACHE INTERNAL "PhysX Checked CXX Flags") SET(PHYSX_CXX_FLAGS_PROFILE "-O3" CACHE INTERNAL "PhysX Profile CXX Flags") SET(PHYSX_CXX_FLAGS_RELEASE "-O3" CACHE INTERNAL "PhysX Release CXX Flags") # These flags are local to the directory the CMakeLists.txt is in, so don't get carried over to OTHER CMakeLists.txt (thus the CACHE variables above) SET(CMAKE_CXX_FLAGS ${PHYSX_CXX_FLAGS}) SET(CMAKE_CXX_FLAGS_DEBUG ${PHYSX_CXX_FLAGS_DEBUG}) SET(CMAKE_CXX_FLAGS_CHECKED ${PHYSX_CXX_FLAGS_CHECKED}) SET(CMAKE_CXX_FLAGS_PROFILE ${PHYSX_CXX_FLAGS_PROFILE}) SET(CMAKE_CXX_FLAGS_RELEASE ${PHYSX_CXX_FLAGS_RELEASE}) # Controls PX_NVTX for all projects SET(NVTX_FLAG "PX_NVTX=0") IF(CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64") SET(CUDA_FLAG "DISABLE_CUDA_PHYSX") ENDIF() SET(PHYSX_LINUX_COMPILE_DEFS "${CUDA_FLAG};${PHYSX_AUTOBUILD}" CACHE INTERNAL "Base PhysX preprocessor definitions") SET(PHYSX_LINUX_DEBUG_COMPILE_DEFS "NDEBUG;PX_DEBUG=1;PX_CHECKED=1;${NVTX_FLAG};PX_SUPPORT_PVD=1" CACHE INTERNAL "Debug PhysX preprocessor definitions") SET(PHYSX_LINUX_CHECKED_COMPILE_DEFS "NDEBUG;PX_CHECKED=1;${NVTX_FLAG};PX_SUPPORT_PVD=1" CACHE INTERNAL "Checked PhysX preprocessor definitions") SET(PHYSX_LINUX_PROFILE_COMPILE_DEFS "NDEBUG;PX_PROFILE=1;${NVTX_FLAG};PX_SUPPORT_PVD=1" CACHE INTERNAL "Profile PhysX preprocessor definitions") SET(PHYSX_LINUX_RELEASE_COMPILE_DEFS "NDEBUG;PX_SUPPORT_PVD=0" CACHE INTERNAL "Release PhysX preprocessor definitions") # Include all of the projects IF(PX_GENERATE_GPU_PROJECTS_ONLY) INCLUDE(PhysXCommon.cmake) INCLUDE(PhysXFoundation.cmake) SET_PROPERTY(TARGET PhysXCommon PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXFoundation PROPERTY FOLDER "PhysX SDK") ELSE() INCLUDE(PhysXFoundation.cmake) INCLUDE(LowLevel.cmake) INCLUDE(LowLevelAABB.cmake) INCLUDE(LowLevelDynamics.cmake) INCLUDE(PhysX.cmake) INCLUDE(PhysXCharacterKinematic.cmake) INCLUDE(PhysXCommon.cmake) INCLUDE(PhysXCooking.cmake) INCLUDE(PhysXExtensions.cmake) INCLUDE(PhysXVehicle.cmake) INCLUDE(SceneQuery.cmake) INCLUDE(SimulationController.cmake) INCLUDE(FastXml.cmake) INCLUDE(PhysXPvdSDK.cmake) INCLUDE(PhysXTask.cmake) # Set folder PhysX SDK to all common SDK source projects SET_PROPERTY(TARGET PhysX PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXCharacterKinematic PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXCommon PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXCooking PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXExtensions PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXVehicle PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET LowLevel PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET LowLevelAABB PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET LowLevelDynamics PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET SceneQuery PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET SimulationController PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET FastXml PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXPvdSDK PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXTask PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXFoundation PROPERTY FOLDER "PhysX SDK") SET(PHYSXDISTRO_LIBS PhysXFoundation PhysX PhysXCharacterKinematic PhysXPvdSDK PhysXCommon PhysXCooking PhysXExtensions PhysXVehicle) INSTALL( TARGETS ${PHYSXDISTRO_LIBS} EXPORT PhysXSDK DESTINATION $<$:${PX_ROOT_LIB_DIR}/debug>$<$:${PX_ROOT_LIB_DIR}/release>$<$:${PX_ROOT_LIB_DIR}/checked>$<$:${PX_ROOT_LIB_DIR}/profile> ) ENDIF()