// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSWINDOWSINCLUDE_H #define PSFOUNDATION_PSWINDOWSINCLUDE_H #include "Ps.h" #ifndef _WIN32 #error "This file should only be included by Windows builds!!" #endif #ifdef _WINDOWS_ // windows already included #error "Only include windows.h through this file!!" #endif // We only support >= Windows XP, and we need this for critical section and // Setting this hides some important APIs (e.g. LoadPackagedLibrary), so don't do it #if !PX_UWP #define _WIN32_WINNT 0x0501 #else #define _WIN32_WINNT 0x0602 #endif // turn off as much as we can for windows. All we really need is the thread functions(critical sections/Interlocked* // etc) #define NOGDICAPMASKS #define NOVIRTUALKEYCODES #define NOWINMESSAGES #define NOWINSTYLES #define NOSYSMETRICS #define NOMENUS #define NOICONS #define NOKEYSTATES #define NOSYSCOMMANDS #define NORASTEROPS #define NOSHOWWINDOW #define NOATOM #define NOCLIPBOARD #define NOCOLOR #define NOCTLMGR #define NODRAWTEXT #define NOGDI #define NOMB #define NOMEMMGR #define NOMETAFILE #define NOMINMAX #define NOOPENFILE #define NOSCROLL #define NOSERVICE #define NOSOUND #define NOTEXTMETRIC #define NOWH #define NOWINOFFSETS #define NOCOMM #define NOKANJI #define NOHELP #define NOPROFILER #define NODEFERWINDOWPOS #define NOMCX #define WIN32_LEAN_AND_MEAN // We need a slightly wider API surface for e.g. MultiByteToWideChar #if !PX_UWP #define NOUSER #define NONLS #define NOMSG #endif #pragma warning(push) #pragma warning(disable : 4668) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives' #include #pragma warning(pop) #if PX_SSE2 #include #endif #endif // #ifndef PSFOUNDATION_PSWINDOWSINCLUDE_H