// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXD_INIT_H #define PXD_INIT_H #include "PxvConfig.h" #include "PsBasicTemplates.h" namespace physx { /*! \file PhysX Low-level, Memory management */ /************************************************************************/ /* Error Handling */ /************************************************************************/ enum PxvErrorCode { PXD_ERROR_NO_ERROR = 0, PXD_ERROR_INVALID_PARAMETER, PXD_ERROR_INVALID_PARAMETER_SIZE, PXD_ERROR_INTERNAL_ERROR, PXD_ERROR_NOT_IMPLEMENTED, PXD_ERROR_NO_CONTEXT, PXD_ERROR_NO_TASK_MANAGER, PXD_ERROR_WARNING }; class PxShape; class PxRigidActor; struct PxsShapeCore; struct PxsRigidCore; struct PxvOffsetTable { PX_FORCE_INLINE PxvOffsetTable() {} PX_FORCE_INLINE const PxShape* convertPxsShape2Px(const PxsShapeCore* pxs) const { return shdfnd::pointerOffset(pxs, pxsShapeCore2PxShape); } PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidBody(const PxsRigidCore* pxs) const { return shdfnd::pointerOffset(pxs, pxsRigidCore2PxRigidBody); } PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidStatic(const PxsRigidCore* pxs) const { return shdfnd::pointerOffset(pxs, pxsRigidCore2PxRigidStatic); } ptrdiff_t pxsShapeCore2PxShape; ptrdiff_t pxsRigidCore2PxRigidBody; ptrdiff_t pxsRigidCore2PxRigidStatic; }; extern PxvOffsetTable gPxvOffsetTable; /*! Initialize low-level implementation. */ void PxvInit(const PxvOffsetTable& offsetTable); /*! Shut down low-level implementation. */ void PxvTerm(); /*! Initialize low-level implementation. */ void PxvRegisterHeightFields(); #if PX_SUPPORT_GPU_PHYSX class PxPhysXGpu* PxvGetPhysXGpu(bool createIfNeeded); #endif } #endif