// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXS_MATERIALCOMBINER_H #define PXS_MATERIALCOMBINER_H #include "PxsMaterialCore.h" namespace physx { class PxsMaterialCombiner { public: class PxsCombinedMaterial { public: PxReal staFriction; PxReal dynFriction; PxU32 flags; //PxMaterialFlag::eDISABLE_FRICTION, PxMaterialFlag::eDISABLE_STRONG_FRICTION. }; static PxReal combineRestitution(const PxsMaterialData& material0, const PxsMaterialData& material1); PxsMaterialCombiner(PxReal staticFrictionScaling, PxReal dynamicFrictionScaling); PxsCombinedMaterial combineIsotropicFriction(const PxsMaterialData& material0, const PxsMaterialData& material1); //ML:: move this function to header file to avoid LHS in Xbox PX_FORCE_INLINE void combineIsotropicFriction(const PxsMaterialData& mat0, const PxsMaterialData& mat1, PxReal& dynamicFriction, PxReal& staticFriction, PxU32& flags) { const PxU32 combineFlags= (mat0.flags | mat1.flags); //& (PxMaterialFlag::eDISABLE_STRONG_FRICTION|PxMaterialFlag::eDISABLE_FRICTION); //eventually set DisStrongFric flag, lower all others. if (!(combineFlags & PxMaterialFlag::eDISABLE_FRICTION)) { const PxI32 fictionCombineMode = PxMax(mat0.getFrictionCombineMode(), mat1.getFrictionCombineMode()); PxReal dynFriction = 0.f; PxReal staFriction = 0.f; switch (fictionCombineMode) { case PxCombineMode::eAVERAGE: dynFriction = 0.5f * (mat0.dynamicFriction + mat1.dynamicFriction); staFriction = 0.5f * (mat0.staticFriction + mat1.staticFriction); break; case PxCombineMode::eMIN: dynFriction = PxMin(mat0.dynamicFriction, mat1.dynamicFriction); staFriction = PxMin(mat0.staticFriction, mat1.staticFriction); break; case PxCombineMode::eMULTIPLY: dynFriction = (mat0.dynamicFriction * mat1.dynamicFriction); staFriction = (mat0.staticFriction * mat1.staticFriction); break; case PxCombineMode::eMAX: dynFriction = PxMax(mat0.dynamicFriction, mat1.dynamicFriction); staFriction = PxMax(mat0.staticFriction, mat1.staticFriction); break; } dynFriction*=mDynamicFrictionScaling; staFriction*=mStaticFrictionScaling; //isotropic case const PxReal fDynFriction = PxMax(dynFriction, 0.f); const PxReal fStaFriction = physx::intrinsics::fsel(staFriction - fDynFriction, staFriction*mStaticFrictionScaling, fDynFriction); /*dest.dynFriction = fDynFriction; dest.staFriction = fStaFriction;*/ dynamicFriction = fDynFriction; staticFriction = fStaFriction; flags = combineFlags; } else { /* dest.flags |= PxMaterialFlag::eDISABLE_STRONG_FRICTION; dest.staFriction = 0.0f; dest.dynFriction = 0.0f;*/ flags = (combineFlags | PxMaterialFlag::eDISABLE_STRONG_FRICTION); dynamicFriction = 0.f; staticFriction = 0.f; } } //private: protected: static PX_FORCE_INLINE PxReal combineScalars(PxReal a, PxReal b, PxI32 nxCombineMode) { switch (nxCombineMode) { case PxCombineMode::eAVERAGE: return 0.5f * (a + b); case PxCombineMode::eMIN: return PxMin(a,b); case PxCombineMode::eMULTIPLY: return a * b; case PxCombineMode::eMAX: return PxMax(a,b); default: /* Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "Sc::MaterialCombiner::combineScalars(): unknown combine mode");*/ return PxReal(0); } } PxReal mStaticFrictionScaling, mDynamicFrictionScaling; }; } #endif