// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXS_NPHASE_IMPLEMENTATION_CONTEXT_H #define PXS_NPHASE_IMPLEMENTATION_CONTEXT_H #include "PxvNphaseImplementationContext.h" #include "PxsContactManagerState.h" #include "PxcNpCache.h" namespace physx { struct PxsContactManagers : PxsContactManagerBase { Ps::Array mOutputContactManagers; Ps::Array mContactManagerMapping; Ps::Array mCaches; PxsContactManagers(const PxU32 bucketId) : PxsContactManagerBase(bucketId), mOutputContactManagers(PX_DEBUG_EXP("mOutputContactManagers")), mContactManagerMapping(PX_DEBUG_EXP("mContactManagerMapping")), mCaches(PX_DEBUG_EXP("mCaches")) { } void clear() { mOutputContactManagers.forceSize_Unsafe(0); mContactManagerMapping.forceSize_Unsafe(0); mCaches.forceSize_Unsafe(0); } private: PX_NOCOPY(PxsContactManagers) }; class PxsNphaseImplementationContext: public PxvNphaseImplementationContextUsableAsFallback { public: static PxsNphaseImplementationContext* create(PxsContext& context, IG::IslandSim* islandSim); PxsNphaseImplementationContext(PxsContext& context, IG::IslandSim* islandSim, PxU32 index = 0): PxvNphaseImplementationContextUsableAsFallback(context), mNarrowPhasePairs(index), mNewNarrowPhasePairs(index), mModifyCallback(NULL), mIslandSim(islandSim) {} virtual void destroy(); virtual void updateContactManager(PxReal dt, bool hasBoundsArrayChanged, bool hasContactDistanceChanged, PxBaseTask* continuation, PxBaseTask* firstPassContinuation); virtual void postBroadPhaseUpdateContactManager() {} virtual void secondPassUpdateContactManager(PxReal dt, PxBaseTask* continuation); virtual void registerContactManager(PxsContactManager* cm, PxI32 touching, PxU32 numPatches); virtual void registerContactManagers(PxsContactManager** cm, PxU32 nbContactManagers, PxU32 maxContactManagerId); virtual void unregisterContactManager(PxsContactManager* cm); virtual void unregisterContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs); virtual void refreshContactManager(PxsContactManager* cm); virtual void refreshContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs); virtual void registerShape(const PxsShapeCore& shapeCore); virtual void updateShapeMaterial(const PxsShapeCore& shapeCore); virtual void updateShapeContactOffset(const PxsShapeCore& shapeCore); virtual void unregisterShape(const PxsShapeCore& shapeCore); virtual void registerMaterial(const PxsMaterialCore& materialCore); virtual void updateMaterial(const PxsMaterialCore& materialCore); virtual void unregisterMaterial(const PxsMaterialCore& materialCore); virtual void appendContactManagers(); virtual void appendContactManagersFallback(PxsContactManagerOutput* cmOutputs); virtual void removeContactManagersFallback(PxsContactManagerOutput* cmOutputs); virtual void setContactModifyCallback(PxContactModifyCallback* callback) { mModifyCallback = callback; } virtual PxsContactManagerOutputIterator getContactManagerOutputs(); virtual PxsContactManagerOutput& getNewContactManagerOutput(PxU32 npIndex); virtual PxsContactManagerOutput* getGPUContactManagerOutputBase() { return NULL; } virtual void acquireContext(){} virtual void releaseContext(){} virtual void preallocateNewBuffers(PxU32 /*nbNewPairs*/, PxU32 /*maxIndex*/) { /*TODO - implement if it's useful to do so*/} void processContactManager(PxReal dt, PxsContactManagerOutput* cmOutputs, PxBaseTask* continuation); void processContactManagerSecondPass(PxReal dt, PxBaseTask* continuation); void fetchUpdateContactManager() {} void startNarrowPhaseTasks() {} virtual void lock() { mContactManagerMutex.lock(); } virtual void unlock() { mContactManagerMutex.unlock(); } Ps::Array mRemovedContactManagers; PxsContactManagers mNarrowPhasePairs; PxsContactManagers mNewNarrowPhasePairs; PxContactModifyCallback* mModifyCallback; IG::IslandSim* mIslandSim; Ps::Mutex mContactManagerMutex; private: void unregisterContactManagerInternal(PxU32 npIndex, PxsContactManagers& managers, PxsContactManagerOutput* cmOutputs); PX_NOCOPY(PxsNphaseImplementationContext) }; } #endif