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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SCP_SHAPECORE #define PX_PHYSICS_SCP_SHAPECORE #include "PsUserAllocated.h" #include "GuGeometryUnion.h" #include "PxvGeometry.h" #include "PsUtilities.h" #include "PxFiltering.h" #include "PxShape.h" namespace physx { class PxShape; namespace Sc { class Scene; class RigidCore; class BodyCore; class ShapeSim; class MaterialCore; class ShapeCore : public Ps::UserAllocated { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== public: // PX_SERIALIZATION ShapeCore(const PxEMPTY); void exportExtraData(PxSerializationContext& stream); void importExtraData(PxDeserializationContext& context); void resolveReferences(PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); void resolveMaterialReference(PxU32 materialTableIndex, PxU16 materialIndex); //~PX_SERIALIZATION ShapeCore(const PxGeometry& geometry, PxShapeFlags shapeFlags, const PxU16* materialIndices, PxU16 materialCount); ~ShapeCore(); PX_FORCE_INLINE PxGeometryType::Enum getGeometryType() const { return mCore.geometry.getType(); } PxShape* getPxShape(); const PxShape* getPxShape() const; PX_FORCE_INLINE const Gu::GeometryUnion& getGeometryUnion() const { return mCore.geometry; } PX_FORCE_INLINE const PxGeometry& getGeometry() const { return mCore.geometry.getGeometry(); } void setGeometry(const PxGeometry& geom); PxU16 getNbMaterialIndices() const; const PxU16* getMaterialIndices() const; void setMaterialIndices(const PxU16* materialIndices, PxU16 materialIndexCount); PX_FORCE_INLINE const PxTransform& getShape2Actor() const { return mCore.transform; } PX_FORCE_INLINE void setShape2Actor(const PxTransform& s2b) { mCore.transform = s2b; } PX_FORCE_INLINE const PxFilterData& getSimulationFilterData() const { return mSimulationFilterData; } PX_FORCE_INLINE void setSimulationFilterData(const PxFilterData& data) { mSimulationFilterData = data; } // PT: this one doesn't need double buffering PX_FORCE_INLINE const PxFilterData& getQueryFilterData() const { return mQueryFilterData; } PX_FORCE_INLINE void setQueryFilterData(const PxFilterData& data) { mQueryFilterData = data; } PX_FORCE_INLINE PxReal getContactOffset() const { return mCore.contactOffset; } PX_FORCE_INLINE void setContactOffset(PxReal offset) { mCore.contactOffset = offset; } PX_FORCE_INLINE PxReal getRestOffset() const { return mRestOffset; } PX_FORCE_INLINE void setRestOffset(PxReal offset) { mRestOffset = offset; } PX_FORCE_INLINE PxReal getTorsionalPatchRadius() const { return mTorsionalRadius; } PX_FORCE_INLINE void setTorsionalPatchRadius(PxReal tpr) { mTorsionalRadius = tpr; } PX_FORCE_INLINE PxReal getMinTorsionalPatchRadius() const {return mMinTorsionalPatchRadius; } PX_FORCE_INLINE void setMinTorsionalPatchRadius(PxReal radius) { mMinTorsionalPatchRadius = radius; } PX_FORCE_INLINE PxShapeFlags getFlags() const { return PxShapeFlags(mCore.mShapeFlags); } PX_FORCE_INLINE void setFlags(PxShapeFlags f) { mCore.mShapeFlags = f; } PX_FORCE_INLINE const PxsShapeCore& getCore() const { return mCore; } static PX_FORCE_INLINE ShapeCore& getCore(PxsShapeCore& core) { size_t offset = PX_OFFSET_OF(ShapeCore, mCore); return *reinterpret_cast(reinterpret_cast(&core) - offset); } protected: PxFilterData mQueryFilterData; // Query filter data PT: TODO: consider moving this to SceneQueryShapeData PxFilterData mSimulationFilterData; // Simulation filter data PxsShapeCore PX_ALIGN(16, mCore); PxReal mRestOffset; // same as the API property of the same name PxReal mTorsionalRadius; PxReal mMinTorsionalPatchRadius; }; } // namespace Sc } #endif