## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved. # # Build PhysXVehicle common # SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source) SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/physxvehicle/src) # Include here after the directories are defined so that the platform specific file can use the variables. include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/PhysXVehicle.cmake) SET(PHYSX_VEHICLE_HEADERS ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleComponents.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDrive.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDrive4W.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDriveNW.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDriveTank.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleNoDrive.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleSDK.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleShaders.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleTireFriction.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUpdate.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtil.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtilControl.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtilSetup.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtilTelemetry.h ${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleWheels.h ) SOURCE_GROUP(include FILES ${PHYSX_VEHICLE_HEADERS}) SET(PHYSX_VEHICLE_SOURCE ${LL_SOURCE_DIR}/PxVehicleComponents.cpp ${LL_SOURCE_DIR}/PxVehicleDrive.cpp ${LL_SOURCE_DIR}/PxVehicleDrive4W.cpp ${LL_SOURCE_DIR}/PxVehicleDriveNW.cpp ${LL_SOURCE_DIR}/PxVehicleDriveTank.cpp ${LL_SOURCE_DIR}/PxVehicleMetaData.cpp ${LL_SOURCE_DIR}/PxVehicleNoDrive.cpp ${LL_SOURCE_DIR}/PxVehicleSDK.cpp ${LL_SOURCE_DIR}/PxVehicleSerialization.cpp ${LL_SOURCE_DIR}/PxVehicleSuspWheelTire4.cpp ${LL_SOURCE_DIR}/PxVehicleTireFriction.cpp ${LL_SOURCE_DIR}/PxVehicleUpdate.cpp ${LL_SOURCE_DIR}/PxVehicleWheels.cpp ${LL_SOURCE_DIR}/VehicleUtilControl.cpp ${LL_SOURCE_DIR}/VehicleUtilSetup.cpp ${LL_SOURCE_DIR}/VehicleUtilTelemetry.cpp ${LL_SOURCE_DIR}/PxVehicleDefaults.h ${LL_SOURCE_DIR}/PxVehicleLinearMath.h ${LL_SOURCE_DIR}/PxVehicleSerialization.h ${LL_SOURCE_DIR}/PxVehicleSuspLimitConstraintShader.h ${LL_SOURCE_DIR}/PxVehicleSuspWheelTire4.h ) SOURCE_GROUP(src FILES ${PHYSX_VEHICLE_SOURCE}) SET(PHYSX_VEHICLE_METADATA_HEADERS ${LL_SOURCE_DIR}/physxmetadata/include/PxVehicleAutoGeneratedMetaDataObjectNames.h ${LL_SOURCE_DIR}/physxmetadata/include/PxVehicleAutoGeneratedMetaDataObjects.h ${LL_SOURCE_DIR}/physxmetadata/include/PxVehicleMetaDataObjects.h ) SOURCE_GROUP(metadata\\include FILES ${PHYSX_VEHICLE_METADATA_HEADERS}) SET(PHYSX_VEHICLE_METADATA_SOURCE ${LL_SOURCE_DIR}/physxmetadata/src/PxVehicleAutoGeneratedMetaDataObjects.cpp ${LL_SOURCE_DIR}/physxmetadata/src/PxVehicleMetaDataObjects.cpp ) SOURCE_GROUP(metadata\\src FILES ${PHYSX_VEHICLE_METADATA_SOURCE}) ADD_LIBRARY(PhysXVehicle ${PHYSXVEHICLE_LIBTYPE} ${PHYSX_VEHICLE_SOURCE} ${PHYSX_VEHICLE_HEADERS} ${PHYSX_VEHICLE_METADATA_HEADERS} ${PHYSX_VEHICLE_METADATA_SOURCE} ) INSTALL(FILES ${PHYSX_VEHICLE_HEADERS} DESTINATION include/vehicle) TARGET_INCLUDE_DIRECTORIES(PhysXVehicle PRIVATE ${PHYSXVEHICLE_PLATFORM_INCLUDES} PRIVATE ${PHYSX_ROOT_DIR}/include PRIVATE ${PHYSX_SOURCE_DIR}/common/include PRIVATE ${PHYSX_SOURCE_DIR}/common/src PRIVATE ${PHYSX_SOURCE_DIR}/physxvehicle/src PRIVATE ${PHYSX_SOURCE_DIR}/physxvehicle/src/physxmetadata/include PRIVATE ${PHYSX_SOURCE_DIR}/physxmetadata/extensions/include PRIVATE ${PHYSX_SOURCE_DIR}/physxmetadata/core/include PRIVATE ${PHYSX_SOURCE_DIR}/physxextensions/src/serialization/Xml PRIVATE ${PHYSX_SOURCE_DIR}/pvdsdk/src PRIVATE ${PHYSX_SOURCE_DIR}/pvd/include ) # No linked libraries # Use generator expressions to set config specific preprocessor definitions TARGET_COMPILE_DEFINITIONS(PhysXVehicle PRIVATE ${PHYSXVEHICLE_COMPILE_DEFS} ) SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES OUTPUT_NAME PhysXVehicle ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND PHYSXVEHICLE_LIBTYPE STREQUAL "STATIC") SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES ARCHIVE_OUTPUT_NAME_DEBUG "PhysXVehicle_static" ARCHIVE_OUTPUT_NAME_CHECKED "PhysXVehicle_static" ARCHIVE_OUTPUT_NAME_PROFILE "PhysXVehicle_static" ARCHIVE_OUTPUT_NAME_RELEASE "PhysXVehicle_static" ) ENDIF() IF(PHYSXVEHICLE_COMPILE_PDB_NAME_DEBUG) SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES COMPILE_PDB_NAME_DEBUG ${PHYSXVEHICLE_COMPILE_PDB_NAME_DEBUG} COMPILE_PDB_NAME_CHECKED ${PHYSXVEHICLE_COMPILE_PDB_NAME_CHECKED} COMPILE_PDB_NAME_PROFILE ${PHYSXVEHICLE_COMPILE_PDB_NAME_PROFILE} COMPILE_PDB_NAME_RELEASE ${PHYSXVEHICLE_COMPILE_PDB_NAME_RELEASE} ) ENDIF() TARGET_LINK_LIBRARIES(PhysXVehicle PUBLIC ${PHYSXVEHICLE_PLATFORM_LINKED_LIBS} PhysXFoundation PhysXPvdSDK ) IF(PX_GENERATE_SOURCE_DISTRO) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_SOURCE}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_METADATA_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_METADATA_SOURCE}) ENDIF() # enable -fPIC so we can link static libs with the editor SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES POSITION_INDEPENDENT_CODE TRUE)