## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved. # # Build PhysX (PROJECT not SOLUTION) common # SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source) SET(PX_SOURCE_DIR ${PHYSX_SOURCE_DIR}/physx/src) SET(MD_SOURCE_DIR ${PHYSX_SOURCE_DIR}/physxmetadata) SET(PHYSX_PLATFORM_LINK_FLAGS " ") SET(PHYSX_PLATFORM_LINK_FLAGS_DEBUG " ") SET(PHYSX_PLATFORM_LINK_FLAGS_CHECKED " ") SET(PHYSX_PLATFORM_LINK_FLAGS_PROFILE " ") SET(PHYSX_PLATFORM_LINK_FLAGS_RELEASE " ") # Include here after the directories are defined so that the platform specific file can use the variables. include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/PhysX.cmake) SET(PHYSX_HEADERS ${PHYSX_ROOT_DIR}/include/PxActor.h ${PHYSX_ROOT_DIR}/include/PxAggregate.h ${PHYSX_ROOT_DIR}/include/PxArticulationReducedCoordinate.h ${PHYSX_ROOT_DIR}/include/PxArticulationBase.h ${PHYSX_ROOT_DIR}/include/PxArticulation.h ${PHYSX_ROOT_DIR}/include/PxArticulationJoint.h ${PHYSX_ROOT_DIR}/include/PxArticulationJointReducedCoordinate.h ${PHYSX_ROOT_DIR}/include/PxArticulationLink.h ${PHYSX_ROOT_DIR}/include/PxBatchQuery.h ${PHYSX_ROOT_DIR}/include/PxBatchQueryDesc.h ${PHYSX_ROOT_DIR}/include/PxBroadPhase.h ${PHYSX_ROOT_DIR}/include/PxClient.h ${PHYSX_ROOT_DIR}/include/PxConstraint.h ${PHYSX_ROOT_DIR}/include/PxConstraintDesc.h ${PHYSX_ROOT_DIR}/include/PxContact.h ${PHYSX_ROOT_DIR}/include/PxContactModifyCallback.h ${PHYSX_ROOT_DIR}/include/PxDeletionListener.h ${PHYSX_ROOT_DIR}/include/PxFiltering.h ${PHYSX_ROOT_DIR}/include/PxForceMode.h ${PHYSX_ROOT_DIR}/include/PxImmediateMode.h ${PHYSX_ROOT_DIR}/include/PxLockedData.h ${PHYSX_ROOT_DIR}/include/PxMaterial.h ${PHYSX_ROOT_DIR}/include/PxPhysics.h ${PHYSX_ROOT_DIR}/include/PxPhysicsAPI.h ${PHYSX_ROOT_DIR}/include/PxPhysicsSerialization.h ${PHYSX_ROOT_DIR}/include/PxPhysicsVersion.h ${PHYSX_ROOT_DIR}/include/PxPhysXConfig.h ${PHYSX_ROOT_DIR}/include/PxPruningStructure.h ${PHYSX_ROOT_DIR}/include/PxQueryFiltering.h ${PHYSX_ROOT_DIR}/include/PxQueryReport.h ${PHYSX_ROOT_DIR}/include/PxRigidActor.h ${PHYSX_ROOT_DIR}/include/PxRigidBody.h ${PHYSX_ROOT_DIR}/include/PxRigidDynamic.h ${PHYSX_ROOT_DIR}/include/PxRigidStatic.h ${PHYSX_ROOT_DIR}/include/PxScene.h ${PHYSX_ROOT_DIR}/include/PxSceneDesc.h ${PHYSX_ROOT_DIR}/include/PxSceneLock.h ${PHYSX_ROOT_DIR}/include/PxShape.h ${PHYSX_ROOT_DIR}/include/PxSimulationEventCallback.h ${PHYSX_ROOT_DIR}/include/PxSimulationStatistics.h ${PHYSX_ROOT_DIR}/include/PxVisualizationParameter.h ) SOURCE_GROUP(include FILES ${PHYSX_HEADERS}) SET(PHYSX_COMMON_HEADERS ${PHYSX_ROOT_DIR}/include/common/PxBase.h ${PHYSX_ROOT_DIR}/include/common/PxCollection.h ${PHYSX_ROOT_DIR}/include/common/PxCoreUtilityTypes.h ${PHYSX_ROOT_DIR}/include/common/PxMetaData.h ${PHYSX_ROOT_DIR}/include/common/PxMetaDataFlags.h ${PHYSX_ROOT_DIR}/include/common/PxPhysicsInsertionCallback.h ${PHYSX_ROOT_DIR}/include/common/PxPhysXCommonConfig.h ${PHYSX_ROOT_DIR}/include/common/PxRenderBuffer.h ${PHYSX_ROOT_DIR}/include/common/PxSerialFramework.h ${PHYSX_ROOT_DIR}/include/common/PxSerializer.h ${PHYSX_ROOT_DIR}/include/common/PxStringTable.h ${PHYSX_ROOT_DIR}/include/common/PxTolerancesScale.h ${PHYSX_ROOT_DIR}/include/common/PxTypeInfo.h ${PHYSX_ROOT_DIR}/include/common/PxProfileZone.h ) SOURCE_GROUP(include\\common FILES ${PHYSX_COMMON_HEADERS}) SET(PHYSX_PVD_HEADERS ${PHYSX_ROOT_DIR}/include/pvd/PxPvdSceneClient.h ${PHYSX_ROOT_DIR}/include/pvd/PxPvd.h ${PHYSX_ROOT_DIR}/include/pvd/PxPvdTransport.h ) SOURCE_GROUP(include\\pvd FILES ${PHYSX_PVD_HEADERS}) SET(PHYSX_COLLISION_HEADERS ${PHYSX_ROOT_DIR}/include/collision/PxCollisionDefs.h ) SOURCE_GROUP(include\\collision FILES ${PHYSX_COLLISION_HEADERS}) SET(PHYSX_SOLVER_HEADERS ${PHYSX_ROOT_DIR}/include/solver/PxSolverDefs.h ) SOURCE_GROUP(include\\collision FILES ${PHYSX_SOLVER_HEADERS}) SET(PHYSX_METADATA_HEADERS ${MD_SOURCE_DIR}/core/include/PvdMetaDataDefineProperties.h ${MD_SOURCE_DIR}/core/include/PvdMetaDataExtensions.h ${MD_SOURCE_DIR}/core/include/PvdMetaDataPropertyVisitor.h ${MD_SOURCE_DIR}/core/include/PxAutoGeneratedMetaDataObjectNames.h ${MD_SOURCE_DIR}/core/include/PxAutoGeneratedMetaDataObjects.h ${MD_SOURCE_DIR}/core/include/PxMetaDataCompare.h ${MD_SOURCE_DIR}/core/include/PxMetaDataCppPrefix.h ${MD_SOURCE_DIR}/core/include/PxMetaDataObjects.h ${MD_SOURCE_DIR}/core/include/RepXMetaDataPropertyVisitor.h ) SOURCE_GROUP(metadata\\include FILES ${PHYSX_METADATA_HEADERS}) SET(PHYSX_METADATA_SOURCE ${MD_SOURCE_DIR}/core/src/PxAutoGeneratedMetaDataObjects.cpp ${MD_SOURCE_DIR}/core/src/PxMetaDataObjects.cpp ) SOURCE_GROUP(metadata\\src FILES ${PHYSX_METADATA_SOURCE}) SET(PHYSX_IMMEDIATEMODE_SOURCE ${PHYSX_ROOT_DIR}/source/immediatemode/src/NpImmediateMode.cpp ) SOURCE_GROUP(src\\immediatemode FILES ${PHYSX_IMMEDIATEMODE_SOURCE}) SET(PHYSX_BUFFERING_SOURCE ${PX_SOURCE_DIR}/buffering/ScbActor.cpp ${PX_SOURCE_DIR}/buffering/ScbAggregate.cpp ${PX_SOURCE_DIR}/buffering/ScbBase.cpp ${PX_SOURCE_DIR}/buffering/ScbMetaData.cpp ${PX_SOURCE_DIR}/buffering/ScbScene.cpp ${PX_SOURCE_DIR}/buffering/ScbScenePvdClient.cpp ${PX_SOURCE_DIR}/buffering/ScbShape.cpp ${PX_SOURCE_DIR}/buffering/ScbActor.h ${PX_SOURCE_DIR}/buffering/ScbAggregate.h ${PX_SOURCE_DIR}/buffering/ScbArticulation.h ${PX_SOURCE_DIR}/buffering/ScbArticulationJoint.h ${PX_SOURCE_DIR}/buffering/ScbBase.h ${PX_SOURCE_DIR}/buffering/ScbBody.h ${PX_SOURCE_DIR}/buffering/ScbConstraint.h ${PX_SOURCE_DIR}/buffering/ScbDefs.h ${PX_SOURCE_DIR}/buffering/ScbNpDeps.h ${PX_SOURCE_DIR}/buffering/ScbRigidObject.h ${PX_SOURCE_DIR}/buffering/ScbRigidStatic.h ${PX_SOURCE_DIR}/buffering/ScbScene.h ${PX_SOURCE_DIR}/buffering/ScbSceneBuffer.h ${PX_SOURCE_DIR}/buffering/ScbScenePvdClient.h ${PX_SOURCE_DIR}/buffering/ScbShape.h ${PX_SOURCE_DIR}/buffering/ScbType.h ) SOURCE_GROUP(src\\buffering FILES ${PHYSX_BUFFERING_SOURCE}) SET(PHYSX_CORE_SOURCE ${PX_SOURCE_DIR}/NpActor.cpp ${PX_SOURCE_DIR}/NpAggregate.cpp ${PX_SOURCE_DIR}/NpArticulationReducedCoordinate.cpp ${PX_SOURCE_DIR}/NpArticulation.cpp ${PX_SOURCE_DIR}/NpArticulationJoint.cpp ${PX_SOURCE_DIR}/NpArticulationJointReducedCoordinate.cpp ${PX_SOURCE_DIR}/NpArticulationLink.cpp ${PX_SOURCE_DIR}/NpBatchQuery.cpp ${PX_SOURCE_DIR}/NpConstraint.cpp ${PX_SOURCE_DIR}/NpFactory.cpp ${PX_SOURCE_DIR}/NpMaterial.cpp ${PX_SOURCE_DIR}/NpMetaData.cpp ${PX_SOURCE_DIR}/NpPhysics.cpp ${PX_SOURCE_DIR}/NpPvdSceneQueryCollector.cpp ${PX_SOURCE_DIR}/NpReadCheck.cpp ${PX_SOURCE_DIR}/NpRigidDynamic.cpp ${PX_SOURCE_DIR}/NpRigidStatic.cpp ${PX_SOURCE_DIR}/NpScene.cpp ${PX_SOURCE_DIR}/NpSceneQueries.cpp ${PX_SOURCE_DIR}/NpSerializerAdapter.cpp ${PX_SOURCE_DIR}/NpShape.cpp ${PX_SOURCE_DIR}/NpShapeManager.cpp ${PX_SOURCE_DIR}/NpWriteCheck.cpp ${PX_SOURCE_DIR}/PvdMetaDataPvdBinding.cpp ${PX_SOURCE_DIR}/PvdPhysicsClient.cpp ${PX_SOURCE_DIR}/NpActor.h ${PX_SOURCE_DIR}/NpActorTemplate.h ${PX_SOURCE_DIR}/NpAggregate.h ${PX_SOURCE_DIR}/NpArticulationReducedCoordinate.h ${PX_SOURCE_DIR}/NpArticulation.h ${PX_SOURCE_DIR}/NpArticulationJoint.h ${PX_SOURCE_DIR}/NpArticulationJointReducedCoordinate.h ${PX_SOURCE_DIR}/NpArticulationLink.h ${PX_SOURCE_DIR}/NpArticulationTemplate.h ${PX_SOURCE_DIR}/NpBatchQuery.h ${PX_SOURCE_DIR}/NpCast.h ${PX_SOURCE_DIR}/NpConnector.h ${PX_SOURCE_DIR}/NpConstraint.h ${PX_SOURCE_DIR}/NpFactory.h ${PX_SOURCE_DIR}/NpMaterial.h ${PX_SOURCE_DIR}/NpMaterialManager.h ${PX_SOURCE_DIR}/NpPhysics.h ${PX_SOURCE_DIR}/NpPhysicsInsertionCallback.h ${PX_SOURCE_DIR}/NpPtrTableStorageManager.h ${PX_SOURCE_DIR}/NpPvdSceneQueryCollector.h ${PX_SOURCE_DIR}/NpQueryShared.h ${PX_SOURCE_DIR}/NpReadCheck.h ${PX_SOURCE_DIR}/NpRigidActorTemplate.h ${PX_SOURCE_DIR}/NpRigidActorTemplateInternal.h ${PX_SOURCE_DIR}/NpRigidBodyTemplate.h ${PX_SOURCE_DIR}/NpRigidDynamic.h ${PX_SOURCE_DIR}/NpRigidStatic.h ${PX_SOURCE_DIR}/NpScene.h ${PX_SOURCE_DIR}/NpSceneQueries.h ${PX_SOURCE_DIR}/NpSceneAccessor.h ${PX_SOURCE_DIR}/NpShape.h ${PX_SOURCE_DIR}/NpShapeManager.h ${PX_SOURCE_DIR}/NpWriteCheck.h ${PX_SOURCE_DIR}/PvdMetaDataBindingData.h ${PX_SOURCE_DIR}/PvdMetaDataPvdBinding.h ${PX_SOURCE_DIR}/PvdPhysicsClient.h ${PX_SOURCE_DIR}/PvdTypeNames.h ) SOURCE_GROUP(src FILES ${PHYSX_CORE_SOURCE}) ADD_LIBRARY(PhysX ${PHYSX_LIBTYPE} ${PHYSX_HEADERS} ${PHYSX_COMMON_HEADERS} ${PHYSX_PVD_HEADERS} ${PHYSX_SOLVER_HEADERS} ${PHYSX_METADATA_HEADERS} ${PHYSX_METADATA_SOURCE} ${PHYSX_CORE_SOURCE} ${PHYSX_BUFFERING_SOURCE} ${PHYSX_IMMEDIATEMODE_SOURCE} ${PHYSX_PLATFORM_SRC_FILES} ) # Add the headers to the install INSTALL(FILES ${PHYSX_HEADERS} DESTINATION include) INSTALL(FILES ${PHYSX_COMMON_HEADERS} DESTINATION include/common) INSTALL(FILES ${PHYSX_PVD_HEADERS} DESTINATION include/pvd) INSTALL(FILES ${PHYSX_COLLISION_HEADERS} DESTINATION include/collision) INSTALL(FILES ${PHYSX_SOLVER_HEADERS} DESTINATION include/solver) # install the custom config file INSTALL(FILES ${PHYSX_ROOT_DIR}/include/PxConfig.h DESTINATION include) TARGET_INCLUDE_DIRECTORIES(PhysX PRIVATE ${PHYSX_PLATFORM_INCLUDES} PRIVATE ${PHYSX_ROOT_DIR}/include PRIVATE ${PHYSX_SOURCE_DIR}/common/include PRIVATE ${PHYSX_SOURCE_DIR}/common/src PRIVATE ${PHYSX_SOURCE_DIR}/physx/src PRIVATE ${PHYSX_SOURCE_DIR}/physx/src/device PRIVATE ${PHYSX_SOURCE_DIR}/physx/src/buffering PRIVATE ${PHYSX_SOURCE_DIR}/physxgpu/include PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/include PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/contact PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/common PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/convex PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/distance PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/sweep PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/gjk PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/intersection PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/mesh PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/hf PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/pcm PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/ccd PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/api/include PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/software/include PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/pipeline PRIVATE ${PHYSX_SOURCE_DIR}/lowlevelaabb/include PRIVATE ${PHYSX_SOURCE_DIR}/lowleveldynamics/include PRIVATE ${PHYSX_SOURCE_DIR}/simulationcontroller/include PRIVATE ${PHYSX_SOURCE_DIR}/simulationcontroller/src PRIVATE ${PHYSX_SOURCE_DIR}/physxcooking/src PRIVATE ${PHYSX_SOURCE_DIR}/physxcooking/src/mesh PRIVATE ${PHYSX_SOURCE_DIR}/physxcooking/src/convex PRIVATE ${PHYSX_SOURCE_DIR}/scenequery/include PRIVATE ${PHYSX_SOURCE_DIR}/physxmetadata/core/include PRIVATE ${PHYSX_SOURCE_DIR}/immediatemode/include PRIVATE ${PHYSX_SOURCE_DIR}/pvd/include ) TARGET_COMPILE_DEFINITIONS(PhysX # Common to all configurations PRIVATE ${PHYSX_COMPILE_DEFS} ) SET_TARGET_PROPERTIES(PhysX PROPERTIES OUTPUT_NAME PhysX ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND PHYSX_LIBTYPE STREQUAL "STATIC") SET_TARGET_PROPERTIES(PhysX PROPERTIES ARCHIVE_OUTPUT_NAME_DEBUG "PhysX_static" ARCHIVE_OUTPUT_NAME_CHECKED "PhysX_static" ARCHIVE_OUTPUT_NAME_PROFILE "PhysX_static" ARCHIVE_OUTPUT_NAME_RELEASE "PhysX_static" ) ENDIF() IF(PHYSX_COMPILE_PDB_NAME_DEBUG) SET_TARGET_PROPERTIES(PhysX PROPERTIES COMPILE_PDB_NAME_DEBUG "${PHYSX_COMPILE_PDB_NAME_DEBUG}" COMPILE_PDB_NAME_CHECKED "${PHYSX_COMPILE_PDB_NAME_CHECKED}" COMPILE_PDB_NAME_PROFILE "${PHYSX_COMPILE_PDB_NAME_PROFILE}" COMPILE_PDB_NAME_RELEASE "${PHYSX_COMPILE_PDB_NAME_RELEASE}" ) ENDIF() TARGET_LINK_LIBRARIES(PhysX PRIVATE ${PHYSX_PRIVATE_PLATFORM_LINKED_LIBS} PRIVATE PhysXPvdSDK PhysXCommon PhysXFoundation PUBLIC ${PHYSX_PLATFORM_LINKED_LIBS} ) SET_TARGET_PROPERTIES(PhysX PROPERTIES LINK_FLAGS "${PHYSX_PLATFORM_LINK_FLAGS}" LINK_FLAGS_DEBUG "${PHYSX_PLATFORM_LINK_FLAGS_DEBUG}" LINK_FLAGS_CHECKED "${PHYSX_PLATFORM_LINK_FLAGS_CHECKED}" LINK_FLAGS_PROFILE "${PHYSX_PLATFORM_LINK_FLAGS_PROFILE}" LINK_FLAGS_RELEASE "${PHYSX_PLATFORM_LINK_FLAGS_RELEASE}" ) IF(PX_GENERATE_SOURCE_DISTRO) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_COMMON_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_PVD_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_METADATA_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_METADATA_SOURCE}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_CORE_SOURCE}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_BUFFERING_SOURCE}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_IMMEDIATEMODE_SOURCE}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_PLATFORM_SRC_FILES}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_SOLVER_HEADERS}) ENDIF() # enable -fPIC so we can link static libs with the editor SET_TARGET_PROPERTIES(PhysX PROPERTIES POSITION_INDEPENDENT_CODE TRUE)