## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved. SET(PHYSX_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -fno-rtti -fno-exceptions -ffunction-sections -fdata-sections -ferror-limit=0 -Wall -Wextra -Werror -fstrict-aliasing -Wstrict-aliasing=2 -Weverything -Wno-unknown-warning-option -Wno-documentation-deprecated-sync -Wno-documentation-unknown-command -Wno-float-equal -Wno-padded -Wno-weak-vtables -Wno-cast-align -Wno-conversion -Wno-missing-noreturn -Wno-missing-variable-declarations -Wno-shift-sign-overflow -Wno-covered-switch-default -Wno-exit-time-destructors -Wno-global-constructors -Wno-missing-prototypes -Wno-unreachable-code -Wno-unused-macros -Wno-unused-member-function -Wno-used-but-marked-unused -Wno-weak-template-vtables -Wno-deprecated -Wno-non-virtual-dtor -Wno-invalid-noreturn -Wno-return-type-c-linkage -Wno-reserved-id-macro -Wno-c++98-compat-pedantic -Wno-unused-local-typedef -Wno-old-style-cast -Wno-newline-eof -Wno-unused-private-field -Wno-undefined-reinterpret-cast -Wno-invalid-offsetof -Wno-zero-as-null-pointer-constant -gdwarf-2" CACHE INTERAL "PhysX CXX") SET(CMAKE_SHARED_LINKER_FLAGS_CHECKED "") SET(CMAKE_SHARED_LINKER_FLAGS_PROFILE "") SET(CMAKE_SHARED_LINKER_FLAGS "") # Build debug info for all configurations SET(PHYSX_CXX_FLAGS_DEBUG "-O0 -g" CACHE INTERAL "PhysX Debug CXX Flags") SET(PHYSX_CXX_FLAGS_CHECKED "-O3 -g" CACHE INTERAL "PhysX Checked CXX Flags") SET(PHYSX_CXX_FLAGS_PROFILE "-O3 -g" CACHE INTERAL "PhysX Profile CXX Flags") SET(PHYSX_CXX_FLAGS_RELEASE "-O3 -g" CACHE INTERAL "PhysX Release CXX Flags") # These flags are local to the directory the CMakeLists.txt is in SET(CMAKE_CXX_FLAGS ${PHYSX_CXX_FLAGS}) SET(CMAKE_CXX_FLAGS_DEBUG ${PHYSX_CXX_FLAGS_DEBUG}) SET(CMAKE_CXX_FLAGS_CHECKED ${PHYSX_CXX_FLAGS_CHECKED}) SET(CMAKE_CXX_FLAGS_PROFILE ${PHYSX_CXX_FLAGS_PROFILE}) SET(CMAKE_CXX_FLAGS_RELEASE ${PHYSX_CXX_FLAGS_RELEASE}) # Controls PX_NVTX for all projects SET(NVTX_FLAG "PX_NVTX=0") # Disable cuda and dx for all projects on iOS SET(PHYSX_IOS_COMPILE_DEFS "DISABLE_CUDA_PHYSX;${PHYSX_AUTOBUILD}" CACHE INTERNAL "Base PhysX preprocessor definitions") SET(PHYSX_IOS_DEBUG_COMPILE_DEFS "_DEBUG;PX_DEBUG=1;PX_CHECKED=1;${NVTX_FLAG};PX_SUPPORT_PVD=1" CACHE INTERNAL "Debug PhysX preprocessor definitions") SET(PHYSX_IOS_CHECKED_COMPILE_DEFS "NDEBUG;PX_CHECKED=1;${NVTX_FLAG};PX_SUPPORT_PVD=1" CACHE INTERNAL "Checked PhysX preprocessor definitions") SET(PHYSX_IOS_PROFILE_COMPILE_DEFS "NDEBUG;PX_PROFILE=1;${NVTX_FLAG};PX_SUPPORT_PVD=1" CACHE INTERNAL "Profile PhysX preprocessor definitions") SET(PHYSX_IOS_RELEASE_COMPILE_DEFS "NDEBUG;PX_SUPPORT_PVD=0" CACHE INTERNAL "Release PhysX preprocessor definitions") # Include all of the projects INCLUDE(PhysXFoundation.cmake) INCLUDE(LowLevel.cmake) INCLUDE(LowLevelAABB.cmake) INCLUDE(LowLevelDynamics.cmake) INCLUDE(PhysX.cmake) INCLUDE(PhysXCharacterKinematic.cmake) INCLUDE(PhysXCommon.cmake) INCLUDE(PhysXCooking.cmake) INCLUDE(PhysXExtensions.cmake) INCLUDE(PhysXVehicle.cmake) INCLUDE(PhysXPvdSDK.cmake) INCLUDE(PhysXTask.cmake) INCLUDE(SceneQuery.cmake) INCLUDE(SimulationController.cmake) INCLUDE(FastXml.cmake) # Set folder PhysX SDK to all common SDK source projects SET_PROPERTY(TARGET PhysX PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXCharacterKinematic PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXCommon PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXCooking PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXExtensions PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXVehicle PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET LowLevel PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET LowLevelAABB PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET LowLevelDynamics PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET SceneQuery PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET SimulationController PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET FastXml PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXPvdSDK PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXTask PROPERTY FOLDER "PhysX SDK") SET_PROPERTY(TARGET PhysXFoundation PROPERTY FOLDER "PhysX SDK")