// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXS_MATERIAL_H #define PXS_MATERIAL_H #include "foundation/PxVec3.h" #include "common/PxMetaData.h" #include "PxMaterial.h" #include "PsUserAllocated.h" #include "PsUtilities.h" #include "CmPhysXCommon.h" #include "CmUtils.h" namespace physx { #define MATERIAL_INVALID_HANDLE 0xffff PX_ALIGN_PREFIX(16) struct PxsMaterialData { PxReal dynamicFriction; //4 PxReal staticFriction; //8 PxReal restitution; //12 PxMaterialFlags flags; //14 PxU8 fricRestCombineMode; //15 PxU8 padding; //16 PxsMaterialData() : dynamicFriction(0.0f) , staticFriction(0.0f) , restitution(0.0f) , fricRestCombineMode((PxCombineMode::eAVERAGE << 4) | PxCombineMode::eAVERAGE) , padding(PX_PADDING_8) {} PxsMaterialData(const PxEMPTY) {} PX_CUDA_CALLABLE PX_FORCE_INLINE PxCombineMode::Enum getFrictionCombineMode() const { return PxCombineMode::Enum(fricRestCombineMode >> 4); } PX_CUDA_CALLABLE PX_FORCE_INLINE PxCombineMode::Enum getRestitutionCombineMode() const { return PxCombineMode::Enum(fricRestCombineMode & 0xf); } PX_FORCE_INLINE void setFrictionCombineMode(PxCombineMode::Enum frictionFlags) { fricRestCombineMode = Ps::to8((fricRestCombineMode & 0xf) | (frictionFlags << 4)); } PX_FORCE_INLINE void setRestitutionCombineMode(PxCombineMode::Enum restitutionFlags) { fricRestCombineMode = Ps::to8((fricRestCombineMode & 0xf0) | (restitutionFlags)); } }PX_ALIGN_SUFFIX(16); class PxsMaterialCore : public PxsMaterialData, public Ps::UserAllocated { public: PxsMaterialCore(const PxsMaterialData& desc) : PxsMaterialData(desc) , mNxMaterial(0) , mMaterialIndex(MATERIAL_INVALID_HANDLE) , mPadding(PX_PADDING_16) { } PxsMaterialCore() : mNxMaterial(0) , mMaterialIndex(MATERIAL_INVALID_HANDLE) , mPadding(PX_PADDING_16) { } PxsMaterialCore(const PxEMPTY) : PxsMaterialData(PxEmpty) {} ~PxsMaterialCore() { } PX_FORCE_INLINE void setNxMaterial(PxMaterial* m) { mNxMaterial = m; } PX_FORCE_INLINE PxMaterial* getNxMaterial() const { return mNxMaterial; } PX_FORCE_INLINE void setMaterialIndex(const PxU16 materialIndex) { mMaterialIndex = materialIndex; } PX_FORCE_INLINE PxU16 getMaterialIndex() const { return mMaterialIndex; } protected: PxMaterial* mNxMaterial; PxU16 mMaterialIndex; //handle assign by the handle manager PxU16 mPadding; }; } //namespace phyxs #endif