Projekt_Grafika/dependencies/physx-4.1/include/PxArticulation.h

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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NX_ARTICULATION
#define PX_PHYSICS_NX_ARTICULATION
/** \addtogroup physics
@{ */
#include "PxArticulationBase.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxArticulationLink;
/**
\brief Articulation drive cache
This cache is used for making one or more impulse applications to the articulation.
@see PxArticulation PxArticulation.createDriveCache
*/
class PxArticulationDriveCache
{
protected:
PxArticulationDriveCache();
};
/**
\brief a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver
Articulations are more expensive to simulate than the equivalent collection of
PxRigidDynamic and PxJoint structures, but because the dynamics solver treats
each articulation as a single object, they are much less prone to separation and
have better support for actuation. An articulation may have at most 64 links.
@see PxArticulationJoint PxArticulationLink PxPhysics.createArticulation
*/
#if PX_VC
#pragma warning(push)
#pragma warning(disable : 4435)
#endif
class PxArticulation : public PxArticulationBase
{
public:
virtual void release() = 0;
/**
\brief sets maxProjectionIterations.
This is the maximum number of iterations to run projection on the articulation to bring
the links back together if the separation tolerance is exceeded.
\param[in] iterations the maximum number of projection iterations
<b>Default:</b> 4
@see getMaxProjectionIterations()
*/
virtual void setMaxProjectionIterations(PxU32 iterations) = 0;
/**
\brief gets maxProjectionIterations.
\return the maximum number of projection iterations
@see setMaxProjectionIterations()
*/
virtual PxU32 getMaxProjectionIterations() const = 0;
/**
\brief sets separationTolerance.
This is the maximum allowed separation of any joint in the articulation before projection is used
<b>Default: 0.1f, scaled by the tolerance scale </b>
\param[in] tolerance the separation tolerance for the articulation
@see getSeparationTolerance()
*/
virtual void setSeparationTolerance(PxReal tolerance) = 0;
/**
\brief gets separationTolerance.
\return the separation tolerance
@see setSeparationTolerance()
*/
virtual PxReal getSeparationTolerance() const = 0;
/**
\brief sets the number of iterations used to compute the drive response to internal forces
The drive model uses an iterative algorithm to determine the load on each joint of the articulation.
This is the number of iterations to use when computing response of the drive to internal forces.
\param[in] iterations the number of iterations used to compute the drive response to internal forces.
<b>Default:</b> 4
@see getInternalDriveIterations()
*/
virtual void setInternalDriveIterations(PxU32 iterations) = 0;
/**
\brief gets internal driveIterations.
\return the number of iterations used to compute the drive response to internal forces
@see setInternalDriveIterations()
*/
virtual PxU32 getInternalDriveIterations() const = 0;
/**
\brief sets the number of iterations for drive response to external forces.
The drive model uses an iterative algorithm to determine the load on each joint of the articulation.
This is the number of iterations to use when computing response of the drive to external forces.
\param[in] iterations the number of iterations used to compute the drive response to external forces.
<b>Default:</b> 4
@see getExternalDriveIterations()
*/
virtual void setExternalDriveIterations(PxU32 iterations) = 0;
/**
\brief gets externalDriveIterations.
\return the number of iterations used to compute the drive response to external forces
@see setExternalDriveIterations()
*/
virtual PxU32 getExternalDriveIterations() const = 0;
/**
\brief create a drive cache for applying impulses which are propagated to the entire articulation
\param[in] compliance the compliance value to use at all joints of the articulation. This is equivalent to the external compliance
parameter for articulation joints, as the impulse is treated as an external force
\param[in] driveIterations the number of iterations to use to evaluate the drive strengths
\return a drive cache
@see PxArticulationDriveCache updateDriveCache releaseDriveCache applyImpulse computeImpulseResponse
\note this call may only be made on articulations that are in a scene, and may not be made during simulation
*/
virtual PxArticulationDriveCache*
createDriveCache(PxReal compliance, PxU32 driveIterations) const = 0;
/**
\brief update a drive cache
\param[in] driveCache the drive cache to update
\param[in] compliance the compliance value to use at all joints of the articulation.
\param[in] driveIterations the number of iterations to use to evaluate the drive strengths
@see releaseDriveCache createDriveCache applyImpulse computeImpulseResponse
\note this call may only be made on articulations that are in a scene, and may not be made during simulation
*/
virtual void updateDriveCache(PxArticulationDriveCache& driveCache,
PxReal compliance,
PxU32 driveIterations) const = 0;
/**
\brief release a drive cache
\param[in] driveCache the drive cache to release
@see createDriveCache updateDriveCache
*/
virtual void releaseDriveCache(PxArticulationDriveCache& driveCache) const = 0;
/**
\brief apply an impulse to an entire articulation
\param[in] link the link to which to apply the impulse
\param[in] driveCache the drive cache
\param[in] linearImpulse the linear impulse to apply
\param[in] angularImpulse the angular impulse to apply
@see computeImpulseResponse
\note this call may only be made on articulations that are in a scene, and may not be made during simulation
*/
virtual void applyImpulse(PxArticulationLink* link,
const PxArticulationDriveCache& driveCache,
const PxVec3& linearImpulse,
const PxVec3& angularImpulse) = 0;
/**
\brief determine the effect of applying an impulse to an entire articulation, without applying the impulse
\param[in] link the link to which to apply the impulse
\param[out] linearResponse the change in linear velocity of the articulation link
\param[out] angularResponse the change in angular velocity of the articulation link
\param[in] driveCache the drive cache
\param[in] linearImpulse the linear impulse to apply
\param[in] angularImpulse the angular impulse to apply
@see applyImpulse
This call will wake up the articulation if it is asleep.
\note this call may only be made on articulations that are in a scene, and may not be made during simulation
*/
virtual void computeImpulseResponse(PxArticulationLink*link,
PxVec3& linearResponse,
PxVec3& angularResponse,
const PxArticulationDriveCache& driveCache,
const PxVec3& linearImpulse,
const PxVec3& angularImpulse) const = 0;
protected:
PX_INLINE PxArticulation(PxType concreteType, PxBaseFlags baseFlags) : PxArticulationBase(concreteType, baseFlags){}
PX_INLINE PxArticulation(PxBaseFlags baseFlags) : PxArticulationBase(baseFlags){}
virtual ~PxArticulation() {}
};
#if PX_VC
#pragma warning(pop)
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif