Projekt_Grafika/dependencies/physx-4.1/source/compiler/cmake/PhysXCharacterKinematic.cmake

147 lines
5.7 KiB
CMake

##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
#
# Build PhysXCharacterKinematic common
#
SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/physxcharacterkinematic/src)
# Include here after the directories are defined so that the platform specific file can use the variables.
include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/PhysXCharacterKinematic.cmake)
SET(PHYSXCCT_HEADERS
${PHYSX_ROOT_DIR}/include/characterkinematic/PxBoxController.h
${PHYSX_ROOT_DIR}/include/characterkinematic/PxCapsuleController.h
${PHYSX_ROOT_DIR}/include/characterkinematic/PxController.h
${PHYSX_ROOT_DIR}/include/characterkinematic/PxControllerBehavior.h
${PHYSX_ROOT_DIR}/include/characterkinematic/PxControllerManager.h
${PHYSX_ROOT_DIR}/include/characterkinematic/PxControllerObstacles.h
${PHYSX_ROOT_DIR}/include/characterkinematic/PxExtended.h
)
SOURCE_GROUP(include FILES ${PHYSXCCT_HEADERS})
SET(PHYSXCCT_SOURCE
${LL_SOURCE_DIR}/CctBoxController.cpp
${LL_SOURCE_DIR}/CctCapsuleController.cpp
${LL_SOURCE_DIR}/CctCharacterController.cpp
${LL_SOURCE_DIR}/CctCharacterControllerCallbacks.cpp
${LL_SOURCE_DIR}/CctCharacterControllerManager.cpp
${LL_SOURCE_DIR}/CctController.cpp
${LL_SOURCE_DIR}/CctObstacleContext.cpp
${LL_SOURCE_DIR}/CctSweptBox.cpp
${LL_SOURCE_DIR}/CctSweptCapsule.cpp
${LL_SOURCE_DIR}/CctSweptVolume.cpp
${LL_SOURCE_DIR}/CctBoxController.h
${LL_SOURCE_DIR}/CctCapsuleController.h
${LL_SOURCE_DIR}/CctCharacterController.h
${LL_SOURCE_DIR}/CctCharacterControllerManager.h
${LL_SOURCE_DIR}/CctController.h
${LL_SOURCE_DIR}/CctInternalStructs.h
${LL_SOURCE_DIR}/CctObstacleContext.h
${LL_SOURCE_DIR}/CctSweptBox.h
${LL_SOURCE_DIR}/CctSweptCapsule.h
${LL_SOURCE_DIR}/CctSweptVolume.h
${LL_SOURCE_DIR}/CctUtils.h
)
SOURCE_GROUP(src FILES ${PHYSXCCT_SOURCE})
ADD_LIBRARY(PhysXCharacterKinematic ${PHYSXCHARACTERKINEMATIC_LIBTYPE}
${PHYSXCCT_HEADERS}
${PHYSXCCT_SOURCE}
)
INSTALL(FILES ${PHYSXCCT_HEADERS} DESTINATION include/characterkinematic)
TARGET_INCLUDE_DIRECTORIES(PhysXCharacterKinematic
PRIVATE ${PHYSXCHARACTERKINEMATICS_PLATFORM_INCLUDES}
PRIVATE ${PHYSX_ROOT_DIR}/include
PRIVATE ${PHYSX_SOURCE_DIR}/common/include
PRIVATE ${PHYSX_SOURCE_DIR}/common/src
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/include
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/contact
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/common
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/convex
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/distance
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/gjk
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/intersection
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/mesh
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/hf
PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src/pcm
)
TARGET_COMPILE_DEFINITIONS(PhysXCharacterKinematic
# Common to all configurations
PRIVATE ${PHYSXCHARACTERKINEMATICS_COMPILE_DEFS}
)
SET_TARGET_PROPERTIES(PhysXCharacterKinematic PROPERTIES
OUTPUT_NAME PhysXCharacterKinematic
)
IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND PHYSXCHARACTERKINEMATIC_LIBTYPE STREQUAL "STATIC")
SET_TARGET_PROPERTIES(PhysXCharacterKinematic PROPERTIES
ARCHIVE_OUTPUT_NAME_DEBUG "PhysXCharacterKinematic_static"
ARCHIVE_OUTPUT_NAME_CHECKED "PhysXCharacterKinematic_static"
ARCHIVE_OUTPUT_NAME_PROFILE "PhysXCharacterKinematic_static"
ARCHIVE_OUTPUT_NAME_RELEASE "PhysXCharacterKinematic_static"
)
ENDIF()
IF(PHYSXCHARACTERKINEMATIC_COMPILE_PDB_NAME_DEBUG)
SET_TARGET_PROPERTIES(PhysXCharacterKinematic PROPERTIES
COMPILE_PDB_NAME_DEBUG ${PHYSXCHARACTERKINEMATIC_COMPILE_PDB_NAME_DEBUG}
COMPILE_PDB_NAME_CHECKED ${PHYSXCHARACTERKINEMATIC_COMPILE_PDB_NAME_CHECKED}
COMPILE_PDB_NAME_PROFILE ${PHYSXCHARACTERKINEMATIC_COMPILE_PDB_NAME_PROFILE}
COMPILE_PDB_NAME_RELEASE ${PHYSXCHARACTERKINEMATIC_COMPILE_PDB_NAME_RELEASE}
)
ENDIF()
TARGET_LINK_LIBRARIES(PhysXCharacterKinematic
PUBLIC ${PHYSXCHARACTERKINEMATICS_PLATFORM_LINKED_LIBS}
PUBLIC PhysXFoundation
)
IF(PX_GENERATE_SOURCE_DISTRO)
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXCCT_HEADERS})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXCCT_SOURCE})
ENDIF()
# enable -fPIC so we can link static libs with the editor
SET_TARGET_PROPERTIES(PhysXCharacterKinematic PROPERTIES POSITION_INDEPENDENT_CODE TRUE)