Projekt_Grafika/dependencies/physx-4.1/source/compiler/cmake/PhysXVehicle.cmake

170 lines
6.5 KiB
CMake

##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
#
# Build PhysXVehicle common
#
SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/physxvehicle/src)
# Include here after the directories are defined so that the platform specific file can use the variables.
include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/PhysXVehicle.cmake)
SET(PHYSX_VEHICLE_HEADERS
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleComponents.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDrive.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDrive4W.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDriveNW.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleDriveTank.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleNoDrive.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleSDK.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleShaders.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleTireFriction.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUpdate.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtil.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtilControl.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtilSetup.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleUtilTelemetry.h
${PHYSX_ROOT_DIR}/include/vehicle/PxVehicleWheels.h
)
SOURCE_GROUP(include FILES ${PHYSX_VEHICLE_HEADERS})
SET(PHYSX_VEHICLE_SOURCE
${LL_SOURCE_DIR}/PxVehicleComponents.cpp
${LL_SOURCE_DIR}/PxVehicleDrive.cpp
${LL_SOURCE_DIR}/PxVehicleDrive4W.cpp
${LL_SOURCE_DIR}/PxVehicleDriveNW.cpp
${LL_SOURCE_DIR}/PxVehicleDriveTank.cpp
${LL_SOURCE_DIR}/PxVehicleMetaData.cpp
${LL_SOURCE_DIR}/PxVehicleNoDrive.cpp
${LL_SOURCE_DIR}/PxVehicleSDK.cpp
${LL_SOURCE_DIR}/PxVehicleSerialization.cpp
${LL_SOURCE_DIR}/PxVehicleSuspWheelTire4.cpp
${LL_SOURCE_DIR}/PxVehicleTireFriction.cpp
${LL_SOURCE_DIR}/PxVehicleUpdate.cpp
${LL_SOURCE_DIR}/PxVehicleWheels.cpp
${LL_SOURCE_DIR}/VehicleUtilControl.cpp
${LL_SOURCE_DIR}/VehicleUtilSetup.cpp
${LL_SOURCE_DIR}/VehicleUtilTelemetry.cpp
${LL_SOURCE_DIR}/PxVehicleDefaults.h
${LL_SOURCE_DIR}/PxVehicleLinearMath.h
${LL_SOURCE_DIR}/PxVehicleSerialization.h
${LL_SOURCE_DIR}/PxVehicleSuspLimitConstraintShader.h
${LL_SOURCE_DIR}/PxVehicleSuspWheelTire4.h
)
SOURCE_GROUP(src FILES ${PHYSX_VEHICLE_SOURCE})
SET(PHYSX_VEHICLE_METADATA_HEADERS
${LL_SOURCE_DIR}/physxmetadata/include/PxVehicleAutoGeneratedMetaDataObjectNames.h
${LL_SOURCE_DIR}/physxmetadata/include/PxVehicleAutoGeneratedMetaDataObjects.h
${LL_SOURCE_DIR}/physxmetadata/include/PxVehicleMetaDataObjects.h
)
SOURCE_GROUP(metadata\\include FILES ${PHYSX_VEHICLE_METADATA_HEADERS})
SET(PHYSX_VEHICLE_METADATA_SOURCE
${LL_SOURCE_DIR}/physxmetadata/src/PxVehicleAutoGeneratedMetaDataObjects.cpp
${LL_SOURCE_DIR}/physxmetadata/src/PxVehicleMetaDataObjects.cpp
)
SOURCE_GROUP(metadata\\src FILES ${PHYSX_VEHICLE_METADATA_SOURCE})
ADD_LIBRARY(PhysXVehicle ${PHYSXVEHICLE_LIBTYPE}
${PHYSX_VEHICLE_SOURCE}
${PHYSX_VEHICLE_HEADERS}
${PHYSX_VEHICLE_METADATA_HEADERS}
${PHYSX_VEHICLE_METADATA_SOURCE}
)
INSTALL(FILES ${PHYSX_VEHICLE_HEADERS} DESTINATION include/vehicle)
TARGET_INCLUDE_DIRECTORIES(PhysXVehicle
PRIVATE ${PHYSXVEHICLE_PLATFORM_INCLUDES}
PRIVATE ${PHYSX_ROOT_DIR}/include
PRIVATE ${PHYSX_SOURCE_DIR}/common/include
PRIVATE ${PHYSX_SOURCE_DIR}/common/src
PRIVATE ${PHYSX_SOURCE_DIR}/physxvehicle/src
PRIVATE ${PHYSX_SOURCE_DIR}/physxvehicle/src/physxmetadata/include
PRIVATE ${PHYSX_SOURCE_DIR}/physxmetadata/extensions/include
PRIVATE ${PHYSX_SOURCE_DIR}/physxmetadata/core/include
PRIVATE ${PHYSX_SOURCE_DIR}/physxextensions/src/serialization/Xml
PRIVATE ${PHYSX_SOURCE_DIR}/pvdsdk/src
PRIVATE ${PHYSX_SOURCE_DIR}/pvd/include
)
# No linked libraries
# Use generator expressions to set config specific preprocessor definitions
TARGET_COMPILE_DEFINITIONS(PhysXVehicle
PRIVATE ${PHYSXVEHICLE_COMPILE_DEFS}
)
SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES
OUTPUT_NAME PhysXVehicle
)
IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND PHYSXVEHICLE_LIBTYPE STREQUAL "STATIC")
SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES
ARCHIVE_OUTPUT_NAME_DEBUG "PhysXVehicle_static"
ARCHIVE_OUTPUT_NAME_CHECKED "PhysXVehicle_static"
ARCHIVE_OUTPUT_NAME_PROFILE "PhysXVehicle_static"
ARCHIVE_OUTPUT_NAME_RELEASE "PhysXVehicle_static"
)
ENDIF()
IF(PHYSXVEHICLE_COMPILE_PDB_NAME_DEBUG)
SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES
COMPILE_PDB_NAME_DEBUG ${PHYSXVEHICLE_COMPILE_PDB_NAME_DEBUG}
COMPILE_PDB_NAME_CHECKED ${PHYSXVEHICLE_COMPILE_PDB_NAME_CHECKED}
COMPILE_PDB_NAME_PROFILE ${PHYSXVEHICLE_COMPILE_PDB_NAME_PROFILE}
COMPILE_PDB_NAME_RELEASE ${PHYSXVEHICLE_COMPILE_PDB_NAME_RELEASE}
)
ENDIF()
TARGET_LINK_LIBRARIES(PhysXVehicle
PUBLIC ${PHYSXVEHICLE_PLATFORM_LINKED_LIBS} PhysXFoundation PhysXPvdSDK
)
IF(PX_GENERATE_SOURCE_DISTRO)
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_SOURCE})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_HEADERS})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_METADATA_HEADERS})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSX_VEHICLE_METADATA_SOURCE})
ENDIF()
# enable -fPIC so we can link static libs with the editor
SET_TARGET_PROPERTIES(PhysXVehicle PROPERTIES POSITION_INDEPENDENT_CODE TRUE)