Projekt_Grafika/dependencies/physx-4.1/source/filebuf/include/PsIOStream.h

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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
#ifndef PSFILEBUFFER_PSIOSTREAM_H
#define PSFILEBUFFER_PSIOSTREAM_H
/*!
\file
\brief PsIOStream class
*/
#include "filebuf/PxFileBuf.h"
#include "Ps.h"
#include "PsString.h"
#include <string.h>
#include <stdlib.h>
#include "PsAsciiConversion.h"
#define safePrintf physx::shdfnd::snprintf
PX_PUSH_PACK_DEFAULT
namespace physx
{
namespace general_PxIOStream2
{
/**
\brief A wrapper class for physx::PxFileBuf that provides both binary and ASCII streaming capabilities
*/
class PsIOStream
{
static const uint32_t MAX_STREAM_STRING = 1024;
public:
/**
\param [in] stream the physx::PxFileBuf through which all reads and writes will be performed
\param [in] streamLen the length of the input data stream when de-serializing
*/
PsIOStream(physx::PxFileBuf &stream,uint32_t streamLen) : mBinary(true), mStreamLen(streamLen), mStream(stream) { }
~PsIOStream(void) { }
/**
\brief Set the stream to binary or ASCII
\param [in] state if true, stream is binary, if false, stream is ASCII
If the stream is binary, stream access is passed straight through to the respecitve
physx::PxFileBuf methods. If the stream is ASCII, all stream reads and writes are converted to
human readable ASCII.
*/
PX_INLINE void setBinary(bool state) { mBinary = state; }
PX_INLINE bool getBinary() { return mBinary; }
PX_INLINE PsIOStream& operator<<(bool v);
PX_INLINE PsIOStream& operator<<(char c);
PX_INLINE PsIOStream& operator<<(uint8_t v);
PX_INLINE PsIOStream& operator<<(int8_t v);
PX_INLINE PsIOStream& operator<<(const char *c);
PX_INLINE PsIOStream& operator<<(int64_t v);
PX_INLINE PsIOStream& operator<<(uint64_t v);
PX_INLINE PsIOStream& operator<<(double v);
PX_INLINE PsIOStream& operator<<(float v);
PX_INLINE PsIOStream& operator<<(uint32_t v);
PX_INLINE PsIOStream& operator<<(int32_t v);
PX_INLINE PsIOStream& operator<<(uint16_t v);
PX_INLINE PsIOStream& operator<<(int16_t v);
PX_INLINE PsIOStream& operator<<(const physx::PxVec3 &v);
PX_INLINE PsIOStream& operator<<(const physx::PxQuat &v);
PX_INLINE PsIOStream& operator<<(const physx::PxBounds3 &v);
PX_INLINE PsIOStream& operator>>(const char *&c);
PX_INLINE PsIOStream& operator>>(bool &v);
PX_INLINE PsIOStream& operator>>(char &c);
PX_INLINE PsIOStream& operator>>(uint8_t &v);
PX_INLINE PsIOStream& operator>>(int8_t &v);
PX_INLINE PsIOStream& operator>>(int64_t &v);
PX_INLINE PsIOStream& operator>>(uint64_t &v);
PX_INLINE PsIOStream& operator>>(double &v);
PX_INLINE PsIOStream& operator>>(float &v);
PX_INLINE PsIOStream& operator>>(uint32_t &v);
PX_INLINE PsIOStream& operator>>(int32_t &v);
PX_INLINE PsIOStream& operator>>(uint16_t &v);
PX_INLINE PsIOStream& operator>>(int16_t &v);
PX_INLINE PsIOStream& operator>>(physx::PxVec3 &v);
PX_INLINE PsIOStream& operator>>(physx::PxQuat &v);
PX_INLINE PsIOStream& operator>>(physx::PxBounds3 &v);
uint32_t getStreamLen(void) const { return mStreamLen; }
physx::PxFileBuf& getStream(void) { return mStream; }
PX_INLINE void storeString(const char *c,bool zeroTerminate=false);
private:
PsIOStream& operator=( const PsIOStream& );
bool mBinary; // true if we are serializing binary data. Otherwise, everything is assumed converted to ASCII
uint32_t mStreamLen; // the length of the input data stream when de-serializing.
physx::PxFileBuf &mStream;
char mReadString[MAX_STREAM_STRING]; // a temp buffer for streaming strings on input.
};
#include "PsIOStream.inl" // inline methods...
} // end of namespace
using namespace general_PxIOStream2;
} // end of physx namespace
PX_POP_PACK
#endif // PSFILEBUFFER_PSIOSTREAM_H