Projekt_Grafika/dependencies/physx-4.1/source/foundation/include/PsFPU.h

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3.2 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
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// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// from this software without specific prior written permission.
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PSFOUNDATION_PSFPU_H
#define PSFOUNDATION_PSFPU_H
#include "Ps.h"
#include "PsIntrinsics.h"
#define PX_IR(x) ((uint32_t&)(x)) // integer representation of a floating-point value.
#define PX_SIR(x) ((int32_t&)(x)) // signed integer representation of a floating-point value.
#define PX_FR(x) ((float&)(x)) // floating-point representation of a integer value.
#define PX_FPU_GUARD shdfnd::FPUGuard scopedFpGuard;
#define PX_SIMD_GUARD shdfnd::SIMDGuard scopedFpGuard;
namespace physx
{
namespace shdfnd
{
// sets the default SDK state for scalar and SIMD units
class PX_FOUNDATION_API FPUGuard
{
public:
FPUGuard(); // set fpu control word for PhysX
~FPUGuard(); // restore fpu control word
private:
uint32_t mControlWords[8];
};
// sets default SDK state for simd unit only, lighter weight than FPUGuard
class SIMDGuard
{
public:
PX_INLINE SIMDGuard(); // set simd control word for PhysX
PX_INLINE ~SIMDGuard(); // restore simd control word
private:
uint32_t mControlWord;
};
/**
\brief Enables floating point exceptions for the scalar and SIMD unit
*/
PX_FOUNDATION_API void enableFPExceptions();
/**
\brief Disables floating point exceptions for the scalar and SIMD unit
*/
PX_FOUNDATION_API void disableFPExceptions();
} // namespace shdfnd
} // namespace physx
#if PX_WINDOWS_FAMILY || PX_XBOXONE
#include "windows/PsWindowsFPU.h"
#elif (PX_LINUX && PX_SSE2) || PX_PS4 || PX_OSX
#include "unix/PsUnixFPU.h"
#else
PX_INLINE physx::shdfnd::SIMDGuard::SIMDGuard()
{
}
PX_INLINE physx::shdfnd::SIMDGuard::~SIMDGuard()
{
}
#endif
#endif // #ifndef PSFOUNDATION_PSFPU_H