Projekt_Grafika/dependencies/physx-4.1/source/geomutils/include/GuDistanceSegmentSegment.h

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2.9 KiB
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//
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_DISTANCE_SEGMENT_SEGMENT_H
#define GU_DISTANCE_SEGMENT_SEGMENT_H
#include "common/PxPhysXCommonConfig.h"
#include "GuSegment.h"
namespace physx
{
namespace Gu
{
// This version fixes accuracy issues (e.g. TTP 4617), but needs to do 2 square roots in order
// to find the normalized direction and length of the segments, and then
// a division in order to renormalize the output
PX_PHYSX_COMMON_API PxReal distanceSegmentSegmentSquared( const PxVec3& origin0, const PxVec3& dir0, PxReal extent0,
const PxVec3& origin1, const PxVec3& dir1, PxReal extent1,
PxReal* s=NULL, PxReal* t=NULL);
PX_PHYSX_COMMON_API PxReal distanceSegmentSegmentSquared( const PxVec3& origin0, const PxVec3& extent0,
const PxVec3& origin1, const PxVec3& extent1,
PxReal* s=NULL, PxReal* t=NULL);
PX_FORCE_INLINE PxReal distanceSegmentSegmentSquared( const Gu::Segment& segment0,
const Gu::Segment& segment1,
PxReal* s=NULL, PxReal* t=NULL)
{
return distanceSegmentSegmentSquared( segment0.p0, segment0.computeDirection(),
segment1.p0, segment1.computeDirection(),
s, t);
}
} // namespace Gu
}
#endif