Projekt_Grafika/dependencies/physx-4.1/source/geomutils/src/GuBounds.cpp

588 lines
21 KiB
C++

//
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// modification, are permitted provided that the following conditions
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// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
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// from this software without specific prior written permission.
//
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "geometry/PxBoxGeometry.h"
#include "geometry/PxSphereGeometry.h"
#include "geometry/PxCapsuleGeometry.h"
#include "geometry/PxPlaneGeometry.h"
#include "geometry/PxConvexMeshGeometry.h"
#include "geometry/PxTriangleMeshGeometry.h"
#include "geometry/PxHeightFieldGeometry.h"
#include "GuBounds.h"
#include "GuInternal.h"
#include "CmUtils.h"
#include "GuConvexMesh.h"
#include "GuConvexMeshData.h"
#include "GuTriangleMesh.h"
#include "GuHeightFieldData.h"
#include "GuHeightField.h"
#include "PsFoundation.h"
#include "GuConvexUtilsInternal.h"
#include "GuBoxConversion.h"
using namespace physx;
using namespace Gu;
using namespace Ps::aos;
static PX_FORCE_INLINE void transformNoEmptyTest(Vec3p& c, Vec3p& ext, const PxMat33& rot, const PxVec3& pos, const CenterExtentsPadded& bounds)
{
c = rot.transform(bounds.mCenter) + pos;
ext = Cm::basisExtent(rot.column0, rot.column1, rot.column2, bounds.mExtents);
}
// PT: this one may have duplicates in GuBV4_BoxSweep_Internal.h & GuBV4_Raycast.cpp
static PX_FORCE_INLINE Vec4V multiply3x3V(const Vec4V p, const PxMat33Padded& mat_Padded)
{
Vec4V ResV = V4Scale(V4LoadU(&mat_Padded.column0.x), V4GetX(p));
ResV = V4Add(ResV, V4Scale(V4LoadU(&mat_Padded.column1.x), V4GetY(p)));
ResV = V4Add(ResV, V4Scale(V4LoadU(&mat_Padded.column2.x), V4GetZ(p)));
return ResV;
}
static PX_FORCE_INLINE void transformNoEmptyTestV(Vec3p& c, Vec3p& ext, const PxMat33Padded& rot, const PxVec3& pos, const CenterExtentsPadded& bounds)
{
const Vec4V boundsCenterV = V4LoadU(&bounds.mCenter.x); // PT: this load is safe since extents follow center in the class
// PT: unfortunately we can't V4LoadU 'pos' directly (it can come directly from users!). So we have to live with this for now:
const Vec4V posV = Vec4V_From_Vec3V(V3LoadU(&pos.x));
// PT: but eventually we'd like to use the "unsafe" version (e.g. by switching p&q in PxTransform), which would save 6 instructions on Win32
const Vec4V cV = V4Add(multiply3x3V(boundsCenterV, rot), posV);
// const Vec4V cV = V4Add(multiply3x3V(boundsCenterV, rot), V4LoadU(&pos.x)); // ### unsafe
V4StoreU(cV, &c.x);
// extended basis vectors
const Vec4V boundsExtentsV = V4LoadU(&bounds.mExtents.x); // PT: this load is safe since bounds are padded
const Vec4V c0V = V4Scale(V4LoadU(&rot.column0.x), V4GetX(boundsExtentsV));
const Vec4V c1V = V4Scale(V4LoadU(&rot.column1.x), V4GetY(boundsExtentsV));
const Vec4V c2V = V4Scale(V4LoadU(&rot.column2.x), V4GetZ(boundsExtentsV));
// find combination of base vectors that produces max. distance for each component = sum of abs()
Vec4V extentsV = V4Add(V4Abs(c0V), V4Abs(c1V));
extentsV = V4Add(extentsV, V4Abs(c2V));
V4StoreU(extentsV, &ext.x);
}
static PX_FORCE_INLINE PxU32 isNonIdentity(const PxVec3& scale)
{
#define IEEE_1_0 0x3f800000 //!< integer representation of 1.0
const PxU32* binary = reinterpret_cast<const PxU32*>(&scale.x);
return (binary[0] - IEEE_1_0)|(binary[1] - IEEE_1_0)|(binary[2] - IEEE_1_0);
}
// PT: please don't inline this one - 300+ lines of rarely used code
static void computeScaledMatrix(PxMat33Padded& rot, const PxMeshScale& scale)
{
rot = rot * scale.toMat33();
}
static PX_FORCE_INLINE void transformNoEmptyTest(Vec3p& c, Vec3p& ext, const PxTransform& transform, const PxMeshScale& scale, const CenterExtentsPadded& bounds)
{
PxMat33Padded rot(transform.q);
if(isNonIdentity(scale.scale))
computeScaledMatrix(rot, scale);
transformNoEmptyTestV(c, ext, rot, transform.p, bounds);
}
static PX_FORCE_INLINE void transformNoEmptyTest(Vec3p& c, Vec3p& ext, const PxVec3& pos, const PxMat33Padded& rot, const PxMeshScale& scale, const CenterExtentsPadded& bounds)
{
if(scale.isIdentity())
transformNoEmptyTest(c, ext, rot, pos, bounds);
else
transformNoEmptyTest(c, ext, rot * scale.toMat33(), pos, bounds);
}
static void computeMeshBounds(const PxTransform& pose, const CenterExtentsPadded* PX_RESTRICT localSpaceBounds, const PxMeshScale& meshScale, Vec3p& origin, Vec3p& extent)
{
transformNoEmptyTest(origin, extent, pose, meshScale, *localSpaceBounds);
}
static void computePlaneBounds(PxBounds3& bounds, const PxTransform& pose, float contactOffset, float inflation)
{
// PT: A plane is infinite, so usually the bounding box covers the whole world.
// Now, in particular cases when the plane is axis-aligned, we can take
// advantage of this to compute a smaller bounding box anyway.
// PT: we use PX_MAX_BOUNDS_EXTENTS to be compatible with PxBounds3::setMaximal,
// and to make sure that the value doesn't collide with the BP's sentinels.
const PxF32 bigValue = PX_MAX_BOUNDS_EXTENTS;
// const PxF32 bigValue = 1000000.0f;
PxVec3 minPt = PxVec3(-bigValue, -bigValue, -bigValue);
PxVec3 maxPt = PxVec3(bigValue, bigValue, bigValue);
const PxVec3 planeNormal = pose.q.getBasisVector0();
const PxPlane plane(pose.p, planeNormal);
const float nx = PxAbs(planeNormal.x);
const float ny = PxAbs(planeNormal.y);
const float nz = PxAbs(planeNormal.z);
const float epsilon = 1e-6f;
const float oneMinusEpsilon = 1.0f - epsilon;
if(nx>oneMinusEpsilon && ny<epsilon && nz<epsilon)
{
if(planeNormal.x>0.0f) maxPt.x = -plane.d + contactOffset;
else minPt.x = plane.d - contactOffset;
}
else if(nx<epsilon && ny>oneMinusEpsilon && nz<epsilon)
{
if(planeNormal.y>0.0f) maxPt.y = -plane.d + contactOffset;
else minPt.y = plane.d - contactOffset;
}
else if(nx<epsilon && ny<epsilon && nz>oneMinusEpsilon)
{
if(planeNormal.z>0.0f) maxPt.z = -plane.d + contactOffset;
else minPt.z = plane.d - contactOffset;
}
// PT: it is important to compute the min/max form directly without going through the
// center/extents intermediate form. With PX_MAX_BOUNDS_EXTENTS, those back-and-forth
// computations destroy accuracy.
// PT: inflation actually destroys the bounds really. We keep it to please UTs but this is broken (DE10595).
// (e.g. for SQ 1% of PX_MAX_BOUNDS_EXTENTS is still a huge number, effectively making the AABB infinite and defeating the point of the above computation)
if(inflation!=1.0f)
{
const PxVec3 c = (maxPt + minPt)*0.5f;
const PxVec3 e = (maxPt - minPt)*0.5f*inflation;
minPt = c - e;
maxPt = c + e;
}
bounds.minimum = minPt;
bounds.maximum = maxPt;
}
static PX_FORCE_INLINE void inflateBounds(PxBounds3& bounds, const Vec3p& origin, const Vec3p& extents, float contactOffset, float inflation)
{
Vec4V extentsV = V4LoadU(&extents.x);
extentsV = V4Add(extentsV, V4Load(contactOffset));
extentsV = V4Scale(extentsV, FLoad(inflation));
const Vec4V originV = V4LoadU(&origin.x);
const Vec4V minV = V4Sub(originV, extentsV);
const Vec4V maxV = V4Add(originV, extentsV);
StoreBounds(bounds, minV, maxV);
}
static PX_FORCE_INLINE Vec4V basisExtentV(const PxMat33Padded& basis, const PxVec3& extent, float offset, float inflation)
{
// extended basis vectors
const Vec4V c0V = V4Scale(V4LoadU(&basis.column0.x), FLoad(extent.x));
const Vec4V c1V = V4Scale(V4LoadU(&basis.column1.x), FLoad(extent.y));
const Vec4V c2V = V4Scale(V4LoadU(&basis.column2.x), FLoad(extent.z));
// find combination of base vectors that produces max. distance for each component = sum of abs()
Vec4V extentsV = V4Add(V4Abs(c0V), V4Abs(c1V));
extentsV = V4Add(extentsV, V4Abs(c2V));
extentsV = V4Add(extentsV, V4Load(offset));
extentsV = V4Scale(extentsV, FLoad(inflation));
return extentsV;
}
void Gu::computeBounds(PxBounds3& bounds, const PxGeometry& geometry, const PxTransform& pose, float contactOffset, const CenterExtentsPadded* PX_RESTRICT localSpaceBounds, float inflation)
{
PX_ASSERT(contactOffset==0.0f || inflation==1.0f);
// Box, Convex, Mesh and HeightField will compute local bounds and pose to world space.
// Sphere, Capsule & Plane will compute world space bounds directly.
switch(geometry.getType())
{
case PxGeometryType::eSPHERE:
{
PX_ASSERT(!localSpaceBounds);
const PxSphereGeometry& shape = static_cast<const PxSphereGeometry&>(geometry);
const PxVec3 extents((shape.radius+contactOffset)*inflation);
bounds.minimum = pose.p - extents;
bounds.maximum = pose.p + extents;
}
break;
case PxGeometryType::ePLANE:
{
PX_ASSERT(!localSpaceBounds);
computePlaneBounds(bounds, pose, contactOffset, inflation);
}
break;
case PxGeometryType::eCAPSULE:
{
PX_ASSERT(!localSpaceBounds);
const PxCapsuleGeometry& shape = static_cast<const PxCapsuleGeometry& >(geometry);
const PxVec3 d = pose.q.getBasisVector0();
PxVec3 extents;
for(PxU32 ax = 0; ax<3; ax++)
extents[ax] = (PxAbs(d[ax]) * shape.halfHeight + shape.radius + contactOffset)*inflation;
bounds.minimum = pose.p - extents;
bounds.maximum = pose.p + extents;
}
break;
case PxGeometryType::eBOX:
{
PX_ASSERT(!localSpaceBounds);
const PxBoxGeometry& shape = static_cast<const PxBoxGeometry& >(geometry);
const Vec3p origin(pose.p);
const PxMat33Padded basis(pose.q);
const Vec4V extentsV = basisExtentV(basis, shape.halfExtents, contactOffset, inflation);
const Vec4V originV = V4LoadU(&origin.x);
const Vec4V minV = V4Sub(originV, extentsV);
const Vec4V maxV = V4Add(originV, extentsV);
StoreBounds(bounds, minV, maxV);
}
break;
case PxGeometryType::eCONVEXMESH:
{
const PxConvexMeshGeometry& shape = static_cast<const PxConvexMeshGeometry& >(geometry);
const Gu::ConvexHullData& hullData = static_cast<const Gu::ConvexMesh*>(shape.convexMesh)->getHull();
const bool useTightBounds = shape.meshFlags & PxConvexMeshGeometryFlag::eTIGHT_BOUNDS;
if(useTightBounds)
{
PxMat33Padded rot(pose.q);
if(isNonIdentity(shape.scale.scale))
computeScaledMatrix(rot, shape.scale);
PxU32 nb = hullData.mNbHullVertices;
const PxVec3* v = hullData.getHullVertices();
Vec4V minV;
Vec4V maxV;
{
const Vec4V vertexV = multiply3x3V(V4LoadU(&v->x), rot);
v++;
minV = vertexV;
maxV = vertexV;
nb--;
}
while(nb--)
{
const Vec4V vertexV = multiply3x3V(V4LoadU(&v->x), rot);
v++;
minV = V4Min(minV, vertexV);
maxV = V4Max(maxV, vertexV);
}
const Vec4V offsetV = V4Load(contactOffset);
minV = V4Sub(minV, offsetV);
maxV = V4Add(maxV, offsetV);
const Vec4V posV = Vec4V_From_Vec3V(V3LoadU(&pose.p.x));
maxV = V4Add(maxV, posV);
minV = V4Add(minV, posV);
// Inflation
{
const Vec4V centerV = V4Scale(V4Add(maxV, minV), FLoad(0.5f));
const Vec4V extentsV = V4Scale(V4Sub(maxV, minV), FLoad(0.5f*inflation));
maxV = V4Add(centerV, extentsV);
minV = V4Sub(centerV, extentsV);
}
StoreBounds(bounds, minV, maxV);
}
else
{
Vec3p origin, extents;
computeMeshBounds(pose, localSpaceBounds ? localSpaceBounds : &hullData.getPaddedBounds(), shape.scale, origin, extents);
inflateBounds(bounds, origin, extents, contactOffset, inflation);
}
}
break;
case PxGeometryType::eTRIANGLEMESH:
{
Vec3p origin, extents;
const PxTriangleMeshGeometry& shape = static_cast<const PxTriangleMeshGeometry& >(geometry);
computeMeshBounds(pose, localSpaceBounds ? localSpaceBounds : &static_cast<const Gu::TriangleMesh*>(shape.triangleMesh)->getPaddedBounds(), shape.scale, origin, extents);
inflateBounds(bounds, origin, extents, contactOffset, inflation);
}
break;
case PxGeometryType::eHEIGHTFIELD:
{
const PxHeightFieldGeometry& shape = static_cast<const PxHeightFieldGeometry& >(geometry);
const PxMeshScale scale(PxVec3(shape.rowScale, shape.heightScale, shape.columnScale), PxQuat(PxIdentity));
if(!localSpaceBounds)
localSpaceBounds = &static_cast<const Gu::HeightField*>(shape.heightField)->getData().getPaddedBounds();
//Compute and inflate the bounds from the pose, scale and center/extents.
Vec3p origin, extents;
computeMeshBounds(pose, localSpaceBounds, scale, origin, extents);
inflateBounds(bounds, origin, extents, contactOffset, inflation);
}
break;
case PxGeometryType::eGEOMETRY_COUNT:
case PxGeometryType::eINVALID:
{
PX_ASSERT(0);
Ps::getFoundation().error(PxErrorCode::eINTERNAL_ERROR, __FILE__, __LINE__, "Gu::GeometryUnion::computeBounds: Unknown shape type.");
}
}
}
// PT: TODO: refactor this with regular function
PxF32 Gu::computeBoundsWithCCDThreshold(Vec3p& origin, Vec3p& extent, const PxGeometry& geometry, const PxTransform& pose, const CenterExtentsPadded* PX_RESTRICT localSpaceBounds)
{
// Box, Convex, Mesh and HeightField will compute local bounds and pose to world space.
// Sphere, Capsule & Plane will compute world space bounds directly.
const PxReal inSphereRatio = 0.75f;
//The CCD thresholds are as follows:
//(1) sphere = inSphereRatio * radius
//(2) plane = inf (we never need CCD against this shape)
//(3) capsule = inSphereRatio * radius
//(4) box = inSphereRatio * (box minimum extent axis)
//(5) convex = inSphereRatio * convex in-sphere * min scale
//(6) triangle mesh = 0.f (polygons have 0 thickness)
//(7) heightfields = 0.f (polygons have 0 thickness)
//The decision to enter CCD depends on the sum of the shapes' CCD thresholds. One of the 2 shapes must be a
//sphere/capsule/box/convex so the sum of the CCD thresholds will be non-zero.
PxBounds3 bounds;
computeBounds(bounds, geometry, pose, 0.f, localSpaceBounds, 1.f);
origin = bounds.getCenter();
extent = bounds.getExtents();
switch (geometry.getType())
{
case PxGeometryType::eSPHERE:
{
const PxSphereGeometry& shape = static_cast<const PxSphereGeometry&>(geometry);
return shape.radius*inSphereRatio;
}
case PxGeometryType::ePLANE:
{
return PX_MAX_REAL;
}
case PxGeometryType::eCAPSULE:
{
const PxCapsuleGeometry& shape = static_cast<const PxCapsuleGeometry&>(geometry);
return shape.radius * inSphereRatio;
}
case PxGeometryType::eBOX:
{
const PxBoxGeometry& shape = static_cast<const PxBoxGeometry&>(geometry);
return PxMin(PxMin(shape.halfExtents.x, shape.halfExtents.y), shape.halfExtents.z)*inSphereRatio;
}
case PxGeometryType::eCONVEXMESH:
{
const PxConvexMeshGeometry& shape = static_cast<const PxConvexMeshGeometry&>(geometry);
const Gu::ConvexHullData& hullData = static_cast<const Gu::ConvexMesh*>(shape.convexMesh)->getHull();
return PxMin(shape.scale.scale.z, PxMin(shape.scale.scale.x, shape.scale.scale.y)) * hullData.mInternal.mRadius * inSphereRatio;
}
case PxGeometryType::eTRIANGLEMESH:
{
return 0.0f;
}
case PxGeometryType::eHEIGHTFIELD:
{
return 0.f;
}
case PxGeometryType::eGEOMETRY_COUNT:
case PxGeometryType::eINVALID:
{
PX_ASSERT(0);
Ps::getFoundation().error(PxErrorCode::eINTERNAL_ERROR, __FILE__, __LINE__, "Gu::GeometryUnion::computeBounds: Unknown shape type.");
}
}
return PX_MAX_REAL;
}
static PX_FORCE_INLINE void computeBoxExtentsAroundCapsule(PxVec3& extents, const PxCapsuleGeometry& capsuleGeom, float inflation)
{
extents.x = (capsuleGeom.radius + capsuleGeom.halfHeight) * inflation;
extents.y = capsuleGeom.radius * inflation;
extents.z = capsuleGeom.radius * inflation;
}
static const PxReal SQ_PRUNER_INFLATION = 1.01f; // pruner test shape inflation (not narrow phase shape)
static void computeMeshBounds(const PxVec3& pos, const PxMat33Padded& rot, const CenterExtentsPadded* PX_RESTRICT localSpaceBounds, const PxMeshScale& meshScale, Vec3p& origin, Vec3p& extent)
{
Ps::prefetchLine(localSpaceBounds); // PT: this one helps reducing L2 misses in transformNoEmptyTest
transformNoEmptyTest(origin, extent, pos, rot, meshScale, *localSpaceBounds);
}
// PT: warning: this writes 4 bytes after the end of 'bounds'. Calling code must ensure it is safe to do so.
static PX_FORCE_INLINE void computeMinMaxBounds(PxBounds3* PX_RESTRICT bounds, const Vec3p& c, const Vec3p& e, float prunerInflation, float offset)
{
const Vec4V extentsV = V4Scale(V4Add(V4LoadU(&e.x), V4Load(offset)), FLoad(prunerInflation));
const Vec4V centerV = V4LoadU(&c.x);
const Vec4V minV = V4Sub(centerV, extentsV);
const Vec4V maxV = V4Add(centerV, extentsV);
V4StoreU(minV, &bounds->minimum.x);
V4StoreU(maxV, &bounds->maximum.x);
}
ShapeData::ShapeData(const PxGeometry& g, const PxTransform& t, PxReal inflation)
{
using namespace physx::shdfnd::aos;
// PT: this cast to matrix is already done in GeometryUnion::computeBounds (e.g. for boxes). So we do it first,
// then we'll pass the matrix directly to computeBoundsShapeData, to avoid the double conversion.
const bool isOBB = PxAbs(t.q.w) < 0.999999f;
if(isOBB)
{
// PT: writes 4 bytes after 'rot' but it's safe since we then write 'center' just afterwards
buildFrom(mGuBox, t.q);
}
else
{
mGuBox.rot = PxMat33(PxIdentity);
}
// PT: can't use V4Load here since there's no guarantee on 't.p'
// PT: must store 'center' after 'rot' now
mGuBox.center = t.p;
// Compute AABB, used by the BucketPruner as cullBox
switch(g.getType())
{
case PxGeometryType::eSPHERE:
{
const PxSphereGeometry& shape = static_cast<const PxSphereGeometry&>(g);
computeMinMaxBounds(&mPrunerInflatedAABB, mGuBox.center, PxVec3(0.0f), SQ_PRUNER_INFLATION, shape.radius+inflation);
//
reinterpret_cast<Sphere&>(mGuSphere) = Sphere(t.p, shape.radius);
}
break;
case PxGeometryType::eCAPSULE:
{
const PxCapsuleGeometry& shape = static_cast<const PxCapsuleGeometry&>(g);
const Vec3p extents = mGuBox.rot.column0.abs() * shape.halfHeight;
computeMinMaxBounds(&mPrunerInflatedAABB, mGuBox.center, extents, SQ_PRUNER_INFLATION, shape.radius+inflation);
//
Capsule& dstWorldCapsule = reinterpret_cast<Capsule&>(mGuCapsule); // store a narrow phase version copy
getCapsule(dstWorldCapsule, shape, t);
mGuBox.extents.x = shape.halfHeight;
// compute PxBoxGeometry pruner geom around input capsule geom; transform remains unchanged
computeBoxExtentsAroundCapsule(mPrunerBoxGeomExtents, shape, SQ_PRUNER_INFLATION);
}
break;
case PxGeometryType::eBOX:
{
const PxBoxGeometry& shape = static_cast<const PxBoxGeometry&>(g);
// PT: cast is safe because 'rot' followed by other members
Vec4V extentsV = basisExtentV(static_cast<const PxMat33Padded&>(mGuBox.rot), shape.halfExtents, inflation, SQ_PRUNER_INFLATION);
// PT: c/e-to-m/M conversion
const Vec4V centerV = V4LoadU(&mGuBox.center.x);
const Vec4V minV = V4Sub(centerV, extentsV);
const Vec4V maxV = V4Add(centerV, extentsV);
V4StoreU(minV, &mPrunerInflatedAABB.minimum.x);
V4StoreU(maxV, &mPrunerInflatedAABB.maximum.x); // PT: WARNING: writes past end of class
//
mGuBox.extents = shape.halfExtents; // PT: TODO: use SIMD
mPrunerBoxGeomExtents = shape.halfExtents*SQ_PRUNER_INFLATION;
}
break;
case PxGeometryType::eCONVEXMESH:
{
const PxConvexMeshGeometry& shape = static_cast<const PxConvexMeshGeometry&>(g);
const ConvexMesh* cm = static_cast<const ConvexMesh*>(shape.convexMesh);
const ConvexHullData* hullData = &cm->getHull();
// PT: cast is safe since 'rot' is followed by other members of the box
Vec3p center, extents;
computeMeshBounds(mGuBox.center, static_cast<const PxMat33Padded&>(mGuBox.rot), &hullData->getPaddedBounds(), shape.scale, center, extents);
computeMinMaxBounds(&mPrunerInflatedAABB, center, extents, SQ_PRUNER_INFLATION, inflation);
//
Box prunerBox;
computeOBBAroundConvex(prunerBox, shape, cm, t);
mGuBox.rot = prunerBox.rot; // PT: TODO: optimize this copy
// AP: pruners are now responsible for growing the OBB by 1% for overlap/sweep/GJK accuracy
mPrunerBoxGeomExtents = prunerBox.extents*SQ_PRUNER_INFLATION;
mGuBox.center = prunerBox.center;
}
break;
case PxGeometryType::ePLANE:
case PxGeometryType::eTRIANGLEMESH:
case PxGeometryType::eHEIGHTFIELD:
case PxGeometryType::eGEOMETRY_COUNT:
case PxGeometryType::eINVALID:
PX_ALWAYS_ASSERT_MESSAGE("PhysX internal error: Invalid shape in ShapeData contructor.");
}
// PT: WARNING: these writes must stay after the above code
mIsOBB = PxU32(isOBB);
mType = PxU16(g.getType());
}