Projekt_Grafika/dependencies/physx-4.1/source/lowleveldynamics/include/DyArticulationJointCore.h

129 lines
5.1 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef DV_ARTICULATION_JOINT_CORE_H
#define DV_ARTICULATION_JOINT_CORE_H
#include "DyArticulationCore.h"
#include "PxArticulationJoint.h"
#include "solver/PxSolverDefs.h"
#include "PxArticulationJointReducedCoordinate.h"
namespace physx
{
namespace Dy
{
struct ArticulationJointCoreBase
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:
PX_CUDA_CALLABLE bool setJointPose(PxQuat& relativeQuat)
{
if (dirtyFlag & ArticulationJointCoreDirtyFlag::ePOSE)
{
relativeQuat = (childPose.q * (parentPose.q.getConjugate())).getNormalized();
//ML: this way work in GPU
PxU8 flag = PxU8(ArticulationJointCoreDirtyFlag::ePOSE);
dirtyFlag &= ArticulationJointCoreDirtyFlags(~flag);
return true;
}
return false;
}
PX_CUDA_CALLABLE PX_FORCE_INLINE void operator=(ArticulationJointCoreBase& other)
{
parentPose = other.parentPose;
childPose = other.childPose;
dirtyFlag = other.dirtyFlag;
//KS - temp place to put reduced coordinate limit and drive values
for(PxU32 i=0; i<PxArticulationAxis::eCOUNT; i++)
{
limits[i] = other.limits[i];
drives[i] = other.drives[i];
targetP[i] = other.targetP[i];
targetV[i] = other.targetV[i];
dofIds[i] = other.dofIds[i];
motion[i] = other.motion[i];
}
frictionCoefficient = other.frictionCoefficient;
//relativeQuat = other.relativeQuat;
jointType = other.jointType;
jointOffset = other.jointOffset; //this is the dof offset for the joint in the cache
}
// attachment points, don't change the order, otherwise it will break GPU code
PxTransform parentPose; //28 28
PxTransform childPose; //28 56
//KS - temp place to put reduced coordinate limit and drive values
PxArticulationLimit limits[PxArticulationAxis::eCOUNT]; //48 104
PxArticulationDrive drives[PxArticulationAxis::eCOUNT]; //96 200
PxReal targetP[PxArticulationAxis::eCOUNT]; //24 224
PxReal targetV[PxArticulationAxis::eCOUNT]; //24 248
// initial parent to child rotation. Could be
//PxQuat relativeQuat; //16 264
PxReal frictionCoefficient; //4 268
PxU8 dofIds[PxArticulationAxis::eCOUNT]; //6 274
PxU8 motion[PxArticulationAxis::eCOUNT]; //6 280
PxReal maxJointVelocity; //4 284
//Currently, jointOffset can't exceed 64*3 so we can use a PxU8 here! This brings mem footprint to exactly a multiple of 16 bytes
//this is the dof offset for the joint in the cache.
PxU8 jointOffset; //1 285
ArticulationJointCoreDirtyFlags dirtyFlag; //1 286
PxU8 jointType; //1 287
PxU8 pad[1];
ArticulationJointCoreBase() { maxJointVelocity = 100.f; }
// PX_SERIALIZATION
ArticulationJointCoreBase(const PxEMPTY&) : dirtyFlag(PxEmpty) { PX_COMPILE_TIME_ASSERT(sizeof(PxArticulationMotions) == sizeof(PxU8)); }
//~PX_SERIALIZATION
};
}
}
#endif