Projekt_Grafika/dependencies/physx-4.1/source/physx/src/NpArticulationJoint.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NP_ARTICULATION_JOINT
#define PX_PHYSICS_NP_ARTICULATION_JOINT
#include "PxArticulationJoint.h"
#include "ScbArticulationJoint.h"
#include "NpArticulationTemplate.h"
#if PX_ENABLE_DEBUG_VISUALIZATION
#include "CmRenderOutput.h"
#endif
namespace physx
{
class NpScene;
class NpArticulationLink;
class PxArticulationJointImpl
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:
Scb::ArticulationJoint mJoint;
NpArticulationLink* mParent;
NpArticulationLink* mChild;
PX_INLINE PxArticulationJointImpl(NpArticulationLink& parent,
const PxTransform& parentFrame,
NpArticulationLink& child,
const PxTransform& childFrame,
bool reducedCoordinate);
// PX_SERIALIZATION
PX_INLINE PxArticulationJointImpl(const PxEMPTY) : mJoint(PxEmpty) {}
PX_INLINE void resolveReferences(PxDeserializationContext& context, PxArticulationJointBase& pxArticulationJoint);
static void getBinaryMetaData(PxOutputStream& stream);
//~PX_SERIALIZATION
PX_INLINE NpScene* getOwnerScene() const; // the scene the user thinks the actor is in, or from which the actor is pending removal
PX_INLINE void release();
PX_INLINE const Scb::ArticulationJoint& getScbArticulationJoint() const { return mJoint; }
PX_INLINE Scb::ArticulationJoint& getScbArticulationJoint() { return mJoint; }
PX_INLINE PxArticulationLink& getParentArticulationLink() const;
PX_INLINE PxArticulationLink& getChildArticulationLink() const;
PX_INLINE PxTransform getParentPose() const;
PX_INLINE void setParentPose(const PxTransform&);
PX_INLINE PxTransform getChildPose() const;
PX_INLINE void setChildPose(const PxTransform&);
PX_INLINE const NpArticulationLink& getParent() const { return *mParent; }
PX_INLINE NpArticulationLink& getParent() { return *mParent; }
PX_INLINE const NpArticulationLink& getChild() const { return *mChild; }
PX_INLINE NpArticulationLink& getChild() { return *mChild; }
};
template <typename APIClass>
class NpArticulationJointTemplate : public APIClass, public Ps::UserAllocated
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:
// PX_SERIALIZATION
NpArticulationJointTemplate(PxBaseFlags baseFlags) : APIClass(baseFlags), mImpl(PxEmpty) {}
void preExportDataReset() { mImpl.mJoint.preExportDataReset(); }
//~PX_SERIALIZATION
NpArticulationJointTemplate(PxType concreteType, NpArticulationLink& parent, const PxTransform& parentFrame, NpArticulationLink& child, const PxTransform& childFrame);
virtual ~NpArticulationJointTemplate() {}
//---------------------------------------------------------------------------------
// Miscellaneous
//---------------------------------------------------------------------------------
public:
void release();
PX_INLINE const Scb::ArticulationJoint& getScbArticulationJoint() const { return mImpl.getScbArticulationJoint(); }
PX_INLINE Scb::ArticulationJoint& getScbArticulationJoint() { return mImpl.getScbArticulationJoint(); }
virtual PxArticulationLink& getParentArticulationLink() const { return mImpl.getParentArticulationLink(); }
virtual PxArticulationLink& getChildArticulationLink() const { return mImpl.getChildArticulationLink(); }
virtual PxTransform getParentPose() const { return mImpl.getParentPose(); }
virtual void setParentPose(const PxTransform& t) { mImpl.setParentPose(t); }
virtual PxTransform getChildPose() const { return mImpl.getChildPose(); }
virtual void setChildPose(const PxTransform& t) { mImpl.setChildPose(t); }
PX_INLINE const NpArticulationLink& getParent() const { return mImpl.getParent(); }
PX_INLINE NpArticulationLink& getParent() { return mImpl.getParent(); }
PX_INLINE const NpArticulationLink& getChild() const { return mImpl.getChild(); }
PX_INLINE NpArticulationLink& getChild() { return mImpl.getChild(); }
virtual PxArticulationJointImpl* getImpl() { return &mImpl; }
virtual const PxArticulationJointImpl* getImpl() const { return &mImpl; }
public:
NpScene* getOwnerScene() const { return mImpl.getOwnerScene(); }
PxArticulationJointImpl mImpl;
};
class NpArticulationJoint : public NpArticulationJointTemplate<PxArticulationJoint>
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:
// PX_SERIALIZATION
NpArticulationJoint(PxBaseFlags baseFlags) : NpArticulationJointTemplate(baseFlags) {}
virtual void resolveReferences(PxDeserializationContext& context);
static NpArticulationJoint* createObject(PxU8*& address, PxDeserializationContext& context);
static void getBinaryMetaData(PxOutputStream& stream);
void exportExtraData(PxSerializationContext&) {}
void importExtraData(PxDeserializationContext&) {}
virtual void requiresObjects(PxProcessPxBaseCallback&){}
virtual bool isSubordinate() const { return true; }
//~PX_SERIALIZATION
NpArticulationJoint(NpArticulationLink& parent, const PxTransform& parentFrame, NpArticulationLink& child, const PxTransform& childFrame);
virtual ~NpArticulationJoint();
//---------------------------------------------------------------------------------
// PxArticulationJoint implementation
//---------------------------------------------------------------------------------
virtual void setTargetOrientation(const PxQuat&);
virtual PxQuat getTargetOrientation() const;
virtual void setTargetVelocity(const PxVec3&);
virtual PxVec3 getTargetVelocity() const;
virtual void setDriveType(PxArticulationJointDriveType::Enum driveType);
virtual PxArticulationJointDriveType::Enum getDriveType() const;
virtual void setStiffness(PxReal);
virtual PxReal getStiffness() const;
virtual void setDamping(PxReal);
virtual PxReal getDamping() const;
virtual void setInternalCompliance(PxReal);
virtual PxReal getInternalCompliance() const;
virtual void setExternalCompliance(PxReal);
virtual PxReal getExternalCompliance() const;
virtual void setSwingLimit(PxReal yLimit, PxReal zLimit);
virtual void getSwingLimit(PxReal &yLimit, PxReal &zLimit) const;
virtual void setTangentialStiffness(PxReal spring);
virtual PxReal getTangentialStiffness() const;
virtual void setTangentialDamping(PxReal damping);
virtual PxReal getTangentialDamping() const;
virtual void setSwingLimitEnabled(bool);
virtual bool getSwingLimitEnabled() const;
virtual void setSwingLimitContactDistance(PxReal contactDistance);
virtual PxReal getSwingLimitContactDistance() const;
virtual void setTwistLimit(PxReal lower, PxReal upper);
virtual void getTwistLimit(PxReal &lower, PxReal &upper) const;
virtual void setTwistLimitEnabled(bool);
virtual bool getTwistLimitEnabled() const;
virtual void setTwistLimitContactDistance(PxReal contactDistance);
virtual PxReal getTwistLimitContactDistance() const;
virtual void setJointType(PxArticulationJointType::Enum jointType);
virtual PxArticulationJointType::Enum getJointType() const;
virtual void setMotion(PxArticulationAxis::Enum axis, PxArticulationMotion::Enum motion);
virtual PxArticulationMotion::Enum getMotion(PxArticulationAxis::Enum axis) const;
virtual void setFrictionCoefficient(const PxReal coefficient);
virtual PxReal getFrictionCoefficient() const ;
};
PX_INLINE PxArticulationLink& PxArticulationJointImpl::getParentArticulationLink() const
{
return *mParent;
}
PX_INLINE PxArticulationLink& PxArticulationJointImpl::getChildArticulationLink() const
{
return *mChild;
}
PX_INLINE PxTransform PxArticulationJointImpl::getParentPose() const
{
NP_READ_CHECK(getOwnerScene());
return mParent->getCMassLocalPose().transform(mJoint.getParentPose());
}
PX_INLINE void PxArticulationJointImpl::setParentPose(const PxTransform& t)
{
PX_CHECK_AND_RETURN(t.isSane(), "NpArticulationJoint::setParentPose t is not valid.");
NP_WRITE_CHECK(getOwnerScene());
if (mParent == NULL)
return;
mJoint.setParentPose(mParent->getCMassLocalPose().transformInv(t.getNormalized()));
}
PX_INLINE PxTransform PxArticulationJointImpl::getChildPose() const
{
NP_READ_CHECK(getOwnerScene());
return mChild->getCMassLocalPose().transform(mJoint.getChildPose());
}
PX_INLINE void PxArticulationJointImpl::setChildPose(const PxTransform& t)
{
PX_CHECK_AND_RETURN(t.isSane(), "NpArticulationJoint::setChildPose t is not valid.");
NP_WRITE_CHECK(getOwnerScene());
mJoint.setChildPose(mChild->getCMassLocalPose().transformInv(t.getNormalized()));
}
PX_INLINE NpScene* PxArticulationJointImpl::getOwnerScene() const
{
return mJoint.getScbScene() ? static_cast<NpScene *>(mJoint.getScbScene()->getPxScene()) : NULL;
}
PX_INLINE PxArticulationJointImpl::PxArticulationJointImpl(NpArticulationLink& parent,
const PxTransform& parentFrame,
NpArticulationLink& child,
const PxTransform& childFrame,
bool reducedCoordinate)
: mJoint(parentFrame, childFrame, reducedCoordinate)
, mParent(&parent)
, mChild(&child)
{
PxArticulationImpl* impl = parent.getRoot().getImpl();
mJoint.setScArticulation(&impl->getScbArticulation());
}
PX_INLINE void PxArticulationJointImpl::release()
{
if (mJoint.getScbSceneForAPI())
mJoint.getScbSceneForAPI()->removeArticulationJoint(mJoint);
mJoint.destroy();
}
PX_INLINE void PxArticulationJointImpl::resolveReferences(PxDeserializationContext& context, PxArticulationJointBase& pxArticulationJoint)
{
context.translatePxBase(mParent);
context.translatePxBase(mChild);
getScbArticulationJoint().getScArticulationJoint().setRoot(&pxArticulationJoint);
//articulation backlink can't be set yet, because articulation wasn't constructed yet
//see NpArticulationTemplate<APIClass>::resolveReferences
}
template <typename APIClass>
void NpArticulationJointTemplate<APIClass>::release()
{
NpPhysics::getInstance().notifyDeletionListenersUserRelease(this, NULL);
mImpl.release();
}
template <typename APIClass>
NpArticulationJointTemplate<APIClass>::NpArticulationJointTemplate(
PxType concreteType,
NpArticulationLink& parent,
const PxTransform& parentFrame,
NpArticulationLink& child,
const PxTransform& childFrame)
: APIClass(concreteType, PxBaseFlag::eOWNS_MEMORY),
mImpl(parent, parentFrame, child, childFrame, concreteType == PxConcreteType::eARTICULATION_JOINT_REDUCED_COORDINATE)
{
mImpl.getScbArticulationJoint().getScArticulationJoint().setRoot(this);
}
}
#endif