Projekt_Grafika/dependencies/physx-4.1/source/physx/src/NpArticulationReducedCoordi...

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NP_ARTICULATION_RC
#define PX_PHYSICS_NP_ARTICULATION_RC
#include "PxArticulationReducedCoordinate.h"
#include "CmPhysXCommon.h"
#if PX_ENABLE_DEBUG_VISUALIZATION
#include "CmRenderOutput.h"
#endif
#include "ScbArticulation.h"
#include "NpArticulationLink.h"
#include "NpArticulationTemplate.h"
#include "NpArticulationJointReducedCoordinate.h"
namespace physx
{
class NpArticulationLink;
class NpScene;
class NpAggregate;
class PxAggregate;
class PxJoint;
class NpArticulationReducedCoordinate : public NpArticulationTemplate<PxArticulationReducedCoordinate>
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:
virtual ~NpArticulationReducedCoordinate();
// PX_SERIALIZATION
NpArticulationReducedCoordinate(PxBaseFlags baseFlags)
: NpArticulationTemplate(baseFlags)
, mLoopJoints(PxEmpty)
{}
void preExportDataReset();
static NpArticulationReducedCoordinate* createObject(PxU8*& address, PxDeserializationContext& context);
static void getBinaryMetaData(PxOutputStream& stream);
//~PX_SERIALIZATION
//---------------------------------------------------------------------------------
// PxArticulation implementation
//---------------------------------------------------------------------------------
//---------------------------------------------------------------------------------
// PxArticulationReducedCoordinate implementation
//---------------------------------------------------------------------------------
virtual void setArticulationFlags(PxArticulationFlags flags);
virtual void setArticulationFlag(PxArticulationFlag::Enum flag, bool value);
virtual PxArticulationFlags getArticulationFlags() const;
virtual PxU32 getDofs() const;
virtual PxArticulationCache* createCache() const;
virtual PxU32 getCacheDataSize() const;
virtual void zeroCache(PxArticulationCache& cache);
virtual void applyCache(PxArticulationCache& cache, const PxArticulationCacheFlags flag, bool autowake);
virtual void copyInternalStateToCache(PxArticulationCache& cache, const PxArticulationCacheFlags flag) const;
virtual void releaseCache(PxArticulationCache& cache) const;
virtual void packJointData(const PxReal* maximum, PxReal* reduced) const;
virtual void unpackJointData(const PxReal* reduced, PxReal* maximum) const;
virtual void commonInit() const;
virtual void computeGeneralizedGravityForce(PxArticulationCache& cache) const;
virtual void computeCoriolisAndCentrifugalForce(PxArticulationCache& cache) const;
virtual void computeGeneralizedExternalForce(PxArticulationCache& cache) const;
virtual void computeJointAcceleration(PxArticulationCache& cache) const;
virtual void computeJointForce(PxArticulationCache& cache) const;
virtual void computeDenseJacobian(PxArticulationCache& cache, PxU32& nRows, PxU32& nCols) const;
virtual void computeCoefficientMatrix(PxArticulationCache& cache) const;
virtual bool computeLambda(PxArticulationCache& cache, PxArticulationCache& rollBackCache, const PxReal* const jointTorque, const PxU32 maxIter) const;
virtual void computeGeneralizedMassMatrix(PxArticulationCache& cache) const;
virtual void addLoopJoint(PxJoint* joint);
virtual void removeLoopJoint(PxJoint* constraint);
virtual PxU32 getNbLoopJoints() const;
virtual PxU32 getLoopJoints(PxJoint** userBuffer, PxU32 bufferSize, PxU32 startIndex = 0) const;
virtual PxU32 getCoefficientMatrixSize() const;
virtual void teleportRootLink(const PxTransform& pose, bool autowake);
virtual PxSpatialVelocity getLinkVelocity(const PxU32 linkId);
virtual PxSpatialVelocity getLinkAcceleration(const PxU32 linkId);
virtual const char* getConcreteTypeName() const { return "PxArticulationReducedCoordinate"; }
//---------------------------------------------------------------------------------
// Miscellaneous
//---------------------------------------------------------------------------------
NpArticulationReducedCoordinate();
virtual bool isKindOf(const char* name) const { return !::strcmp("PxArticulationReducedCoordinate", name) || PxBase::isKindOf(name); }
virtual PxArticulationJointBase* createArticulationJoint(PxArticulationLink& parent,
const PxTransform& parentFrame,
PxArticulationLink& child,
const PxTransform& childFrame);
virtual void releaseArticulationJoint(PxArticulationJointBase* joint);
private:
Ps::Array<PxJoint*> mLoopJoints;
friend class NpScene;
};
}
#endif