Projekt_Grafika/dependencies/physx-4.1/source/physx/src/NpMaterialManager.h

169 lines
4.6 KiB
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//
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// modification, are permitted provided that the following conditions
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// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef NP_MATERIALMANAGER
#define NP_MATERIALMANAGER
#include "foundation/PxMemory.h"
#include "NpMaterial.h"
#include "CmIDPool.h"
namespace physx
{
class NpMaterialManager
{
public:
NpMaterialManager()
{
const PxU32 matCount = 128;
mMaterials = reinterpret_cast<NpMaterial**>(PX_ALLOC(sizeof(NpMaterial*) * matCount, "NpMaterialManager::initialise"));
mMaxMaterials = matCount;
PxMemZero(mMaterials, sizeof(NpMaterial*)*mMaxMaterials);
}
~NpMaterialManager() {}
void releaseMaterials()
{
for(PxU32 i=0; i<mMaxMaterials; ++i)
{
if(mMaterials[i])
{
const PxU32 handle(mMaterials[i]->getHandle());
mHandleManager.freeID(handle);
mMaterials[i]->release();
mMaterials[i] = NULL;
}
}
PX_FREE(mMaterials);
}
bool setMaterial(NpMaterial& mat)
{
const PxU32 poolID = mHandleManager.getNewID();
if (poolID >= MATERIAL_INVALID_HANDLE)
return false;
const PxU16 materialIndex = Ps::to16(poolID);
if(materialIndex >= mMaxMaterials)
resize();
mMaterials[materialIndex] = &mat;
mat.setHandle(materialIndex);
return true;
}
void updateMaterial(NpMaterial& mat)
{
mMaterials[mat.getHandle()] = &mat;
}
PX_FORCE_INLINE PxU32 getNumMaterials() const
{
return mHandleManager.getNumUsedID();
}
void removeMaterial(NpMaterial& mat)
{
const PxU16 handle = mat.getHandle();
if(handle != MATERIAL_INVALID_HANDLE)
{
mMaterials[handle] = NULL;
mHandleManager.freeID(PxU32(handle));
}
}
PX_FORCE_INLINE NpMaterial* getMaterial(const PxU32 index) const
{
PX_ASSERT(index < mMaxMaterials);
return mMaterials[index];
}
PX_FORCE_INLINE PxU32 getMaxSize() const
{
return mMaxMaterials;
}
PX_FORCE_INLINE NpMaterial** getMaterials() const
{
return mMaterials;
}
private:
void resize()
{
const PxU32 numMaterials = mMaxMaterials;
mMaxMaterials = PxMin(mMaxMaterials*2, PxU32(MATERIAL_INVALID_HANDLE));
NpMaterial** mat = reinterpret_cast<NpMaterial**>(PX_ALLOC(sizeof(NpMaterial*)*mMaxMaterials, "NpMaterialManager::resize"));
PxMemZero(mat, sizeof(NpMaterial*)*mMaxMaterials);
for(PxU32 i=0; i<numMaterials; ++i)
mat[i] = mMaterials[i];
PX_FREE(mMaterials);
mMaterials = mat;
}
Cm::IDPool mHandleManager;
NpMaterial** mMaterials;
PxU32 mMaxMaterials;
};
class NpMaterialManagerIterator
{
public:
NpMaterialManagerIterator(const NpMaterialManager& manager) : mManager(manager), mIndex(0)
{
}
bool getNextMaterial(NpMaterial*& np)
{
const PxU32 maxSize = mManager.getMaxSize();
PxU32 index = mIndex;
while(index < maxSize && mManager.getMaterial(index)==NULL)
index++;
np = NULL;
if(index < maxSize)
np = mManager.getMaterial(index++);
mIndex = index;
return np!=NULL;
}
private:
NpMaterialManagerIterator& operator=(const NpMaterialManagerIterator&);
const NpMaterialManager& mManager;
PxU32 mIndex;
};
}
#endif