Projekt_Grafika/dependencies/physx-4.1/source/physx/src/NpSceneAccessor.h

61 lines
2.4 KiB
C++

//
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// modification, are permitted provided that the following conditions
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NP_SCENEACCESSOR
#define PX_PHYSICS_NP_SCENEACCESSOR
#include "PxScene.h"
namespace physx
{
class PxsSimulationController;
class NpSceneAccessor : public PxScene
{
PX_NOCOPY(NpSceneAccessor)
public:
NpSceneAccessor(){}
virtual ~NpSceneAccessor(){}
virtual PxsSimulationController* getSimulationController() = 0;
virtual void setActiveActors(PxActor** actors, PxU32 nbActors) = 0;
virtual PxActor** getFrozenActors(PxU32& nbActorsOut) = 0;
virtual void setFrozenActorFlag(const bool buildFrozenActors) = 0;
virtual void forceSceneQueryRebuild() = 0;
virtual void frameEnd() = 0;
};
}
#endif