Projekt_Grafika/dependencies/physx-4.1/source/physxcharacterkinematic/src/CctSweptVolume.cpp

75 lines
2.7 KiB
C++

//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "CctSweptVolume.h"
using namespace physx;
using namespace Cct;
SweptVolume::SweptVolume()
{
mType = SweptVolumeType::eLAST;
}
SweptVolume::~SweptVolume()
{
}
void Cct::computeTemporalBox(PxExtendedBounds3& _box, float radius, float height, float contactOffset, float maxJumpHeight, const PxVec3& upDirection, const PxExtendedVec3& center, const PxVec3& direction)
{
const float r = radius + contactOffset;
PxVec3 extents(r);
const float halfHeight = height*0.5f;
extents.x += fabsf(upDirection.x)*halfHeight;
extents.y += fabsf(upDirection.y)*halfHeight;
extents.z += fabsf(upDirection.z)*halfHeight;
PxExtendedBounds3 box;
setCenterExtents(box, center, extents);
{
PxExtendedBounds3 destBox;
PxExtendedVec3 tmp = center;
tmp += direction;
setCenterExtents(destBox, tmp, extents);
add(box, destBox);
}
if(maxJumpHeight!=0.0f)
{
PxExtendedBounds3 destBox;
PxExtendedVec3 tmp = center;
tmp -= upDirection * maxJumpHeight;
setCenterExtents(destBox, tmp, extents);
add(box, destBox);
}
_box = box;
}