Projekt_Grafika/dependencies/physx-4.1/source/physxcooking/src/BVHStructureBuilder.h

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2.3 KiB
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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BVH_STRUCTURE_BUILDER_H
#define PX_BVH_STRUCTURE_BUILDER_H
#include "cooking/PxCooking.h"
#include "PsUserAllocated.h"
#include "GuBVHStructure.h"
namespace physx
{
namespace Gu
{
struct BVHStructureData;
}
class BVHStructureBuilder
{
public:
BVHStructureBuilder();
~BVHStructureBuilder();
bool loadFromDesc(const PxBVHStructureDesc& desc);
bool save(PxOutputStream& stream, bool platformMismatch) const;
void moveData(Gu::BVHStructureData& bvhData);
private:
PxBounds3* mBounds;
PxU32 mNumVolumes;
PxU32 mNumNodes;
Gu::BVHNode* mNodes;
PxU32* mIndices;
};
}
#endif