Projekt_Grafika/dependencies/physx-4.1/source/physxextensions/src/ExtCpuWorkerThread.h

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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_EXTENSIONS_NP_CPU_WORKER_THREAD_H
#define PX_PHYSICS_EXTENSIONS_NP_CPU_WORKER_THREAD_H
#include "CmPhysXCommon.h"
#include "PsThread.h"
#include "ExtDefaultCpuDispatcher.h"
#include "ExtSharedQueueEntryPool.h"
namespace physx
{
namespace Ext
{
class DefaultCpuDispatcher;
#if PX_VC
#pragma warning(push)
#pragma warning(disable:4324) // Padding was added at the end of a structure because of a __declspec(align) value.
#endif // Because of the SList member I assume
class CpuWorkerThread : public Ps::Thread
{
public:
CpuWorkerThread();
~CpuWorkerThread();
void initialize(DefaultCpuDispatcher* ownerDispatcher);
void execute();
bool tryAcceptJobToLocalQueue(PxBaseTask& task, Ps::Thread::Id taskSubmitionThread);
PxBaseTask* giveUpJob();
Ps::Thread::Id getWorkerThreadId() const { return mThreadId; }
protected:
SharedQueueEntryPool<> mQueueEntryPool;
DefaultCpuDispatcher* mOwner;
Ps::SList mLocalJobList;
Ps::Thread::Id mThreadId;
};
#if PX_VC
#pragma warning(pop)
#endif
} // namespace Ext
}
#endif