Projekt_Grafika/dependencies/physx-4.1/source/physxextensions/src/ExtPrismaticJoint.h

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//
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// modification, are permitted provided that the following conditions
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef NP_PRISMATICJOINTCONSTRAINT_H
#define NP_PRISMATICJOINTCONSTRAINT_H
#include "common/PxTolerancesScale.h"
#include "extensions/PxPrismaticJoint.h"
#include "ExtJoint.h"
#include "CmUtils.h"
namespace physx
{
struct PxPrismaticJointGeneratedValues;
namespace Ext
{
struct PrismaticJointData : public JointData
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
PxJointLinearLimitPair limit;
PxReal projectionLinearTolerance;
PxReal projectionAngularTolerance;
PxPrismaticJointFlags jointFlags;
// forestall compiler complaints about not being able to generate a constructor
private:
PrismaticJointData(const PxJointLinearLimitPair &pair):
limit(pair) {}
};
typedef Joint<PxPrismaticJoint, PxPrismaticJointGeneratedValues> PrismaticJointT;
class PrismaticJoint : public PrismaticJointT
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:
// PX_SERIALIZATION
PrismaticJoint(PxBaseFlags baseFlags) : PrismaticJointT(baseFlags) {}
virtual void exportExtraData(PxSerializationContext& context);
void importExtraData(PxDeserializationContext& context);
void resolveReferences(PxDeserializationContext& context);
static PrismaticJoint* createObject(PxU8*& address, PxDeserializationContext& context);
static void getBinaryMetaData(PxOutputStream& stream);
//~PX_SERIALIZATION
PrismaticJoint(const PxTolerancesScale& scale, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) :
PrismaticJointT(PxJointConcreteType::ePRISMATIC, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE, actor0, localFrame0, actor1, localFrame1, sizeof(PrismaticJointData), "PrismaticJointData")
{
PrismaticJointData* data = static_cast<PrismaticJointData*>(mData);
data->limit = PxJointLinearLimitPair(scale);
data->projectionLinearTolerance = 1e10f;
data->projectionAngularTolerance = PxPi;
data->jointFlags = PxPrismaticJointFlags();
}
// PxPrismaticJoint
virtual PxReal getPosition() const { return getRelativeTransform().p.x; }
virtual PxReal getVelocity() const { return getRelativeLinearVelocity().x; }
virtual void setLimit(const PxJointLinearLimitPair& limit);
virtual PxJointLinearLimitPair getLimit() const;
virtual void setPrismaticJointFlags(PxPrismaticJointFlags flags);
virtual void setPrismaticJointFlag(PxPrismaticJointFlag::Enum flag, bool value);
virtual PxPrismaticJointFlags getPrismaticJointFlags() const;
virtual void setProjectionLinearTolerance(PxReal tolerance);
virtual PxReal getProjectionLinearTolerance() const;
virtual void setProjectionAngularTolerance(PxReal tolerance);
virtual PxReal getProjectionAngularTolerance() const;
//~PxPrismaticJoint
bool attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1);
static const PxConstraintShaderTable& getConstraintShaderTable() { return sShaders; }
virtual PxConstraintSolverPrep getPrep() const { return sShaders.solverPrep; }
private:
PX_FORCE_INLINE PrismaticJointData& data() const
{
return *static_cast<PrismaticJointData*>(mData);
}
static PxConstraintShaderTable sShaders;
};
} // namespace Ext
namespace Ext
{
// global function to share the joint shaders with API capture
extern "C" const PxConstraintShaderTable* GetPrismaticJointShaderTable();
}
}
#endif