Projekt_Grafika/dependencies/physx-4.1/source/physxextensions/src/ExtRigidActorExt.cpp

72 lines
2.7 KiB
C++

//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "geometry/PxGeometryQuery.h"
#include "extensions/PxRigidActorExt.h"
#include "PxShape.h"
#include "PsAllocator.h"
#include "PsInlineArray.h"
#include "CmPhysXCommon.h"
using namespace physx;
PxBounds3* PxRigidActorExt::getRigidActorShapeLocalBoundsList(const PxRigidActor& actor, PxU32& numBounds)
{
const PxU32 numShapes = actor.getNbShapes();
if(numShapes == 0)
return NULL;
Ps::InlineArray<PxShape*, 64> shapes("PxShape*");
shapes.resize(numShapes);
actor.getShapes(shapes.begin(), shapes.size());
PxU32 numSqShapes = 0;
for(PxU32 i = 0; i < numShapes; i++)
{
if(shapes[i]->getFlags() & PxShapeFlag::eSCENE_QUERY_SHAPE)
numSqShapes++;
}
PxBounds3* bounds = reinterpret_cast<PxBounds3*>(PX_ALLOC(numSqShapes * sizeof(PxBounds3), "PxBounds3"));
numSqShapes = 0;
for(PxU32 i = 0; i < numShapes; i++)
{
if(shapes[i]->getFlags() & PxShapeFlag::eSCENE_QUERY_SHAPE)
{
bounds[numSqShapes++] = PxGeometryQuery::getWorldBounds(shapes[i]->getGeometry().any(), shapes[i]->getLocalPose(), 1.0f);
}
}
numBounds = numSqShapes;
return bounds;
}