Projekt_Grafika/dependencies/physx-4.1/source/physxextensions/src/ExtSphericalJoint.cpp

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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "ExtSphericalJoint.h"
#include "ExtConstraintHelper.h"
#include "CmConeLimitHelper.h"
#include "PxPhysics.h"
using namespace physx;
using namespace Ext;
using namespace shdfnd;
PxSphericalJoint* physx::PxSphericalJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1)
{
PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxSphericalJointCreate: local frame 0 is not a valid transform");
PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxSphericalJointCreate: local frame 1 is not a valid transform");
PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxSphericalJointCreate: actors must be different");
PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is<PxRigidBody>()) || (actor1 && actor1->is<PxRigidBody>()), "PxSphericalJointCreate: at least one actor must be dynamic");
SphericalJoint* j;
PX_NEW_SERIALIZED(j, SphericalJoint)(physics.getTolerancesScale(), actor0, localFrame0, actor1, localFrame1);
if(j->attach(physics, actor0, actor1))
return j;
PX_DELETE(j);
return NULL;
}
void SphericalJoint::setProjectionLinearTolerance(PxReal tolerance)
{
PX_CHECK_AND_RETURN(PxIsFinite(tolerance) && tolerance >=0, "PxSphericalJoint::setProjectionLinearTolerance: invalid parameter");
data().projectionLinearTolerance = tolerance;
markDirty();
}
PxReal SphericalJoint::getProjectionLinearTolerance() const
{
return data().projectionLinearTolerance;
}
void SphericalJoint::setLimitCone(const PxJointLimitCone &limit)
{
PX_CHECK_AND_RETURN(limit.isValid(), "PxSphericalJoint::setLimit: invalid parameter");
data().limit = limit;
markDirty();
}
PxJointLimitCone SphericalJoint::getLimitCone() const
{
return data().limit;
}
PxSphericalJointFlags SphericalJoint::getSphericalJointFlags(void) const
{
return data().jointFlags;
}
void SphericalJoint::setSphericalJointFlags(PxSphericalJointFlags flags)
{
data().jointFlags = flags;
}
void SphericalJoint::setSphericalJointFlag(PxSphericalJointFlag::Enum flag, bool value)
{
if(value)
data().jointFlags |= flag;
else
data().jointFlags &= ~flag;
markDirty();
}
PxReal SphericalJoint::getSwingYAngle() const
{
return getSwingYAngle_Internal();
}
PxReal SphericalJoint::getSwingZAngle() const
{
return getSwingZAngle_Internal();
}
bool SphericalJoint::attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1)
{
mPxConstraint = physics.createConstraint(actor0, actor1, *this, sShaders, sizeof(SphericalJointData));
return mPxConstraint!=NULL;
}
void SphericalJoint::exportExtraData(PxSerializationContext& stream)
{
if(mData)
{
stream.alignData(PX_SERIAL_ALIGN);
stream.writeData(mData, sizeof(SphericalJointData));
}
stream.writeName(mName);
}
void SphericalJoint::importExtraData(PxDeserializationContext& context)
{
if(mData)
mData = context.readExtraData<SphericalJointData, PX_SERIAL_ALIGN>();
context.readName(mName);
}
void SphericalJoint::resolveReferences(PxDeserializationContext& context)
{
setPxConstraint(resolveConstraintPtr(context, getPxConstraint(), getConnector(), sShaders));
}
SphericalJoint* SphericalJoint::createObject(PxU8*& address, PxDeserializationContext& context)
{
SphericalJoint* obj = new (address) SphericalJoint(PxBaseFlag::eIS_RELEASABLE);
address += sizeof(SphericalJoint);
obj->importExtraData(context);
obj->resolveReferences(context);
return obj;
}
// global function to share the joint shaders with API capture
const PxConstraintShaderTable* Ext::GetSphericalJointShaderTable()
{
return &SphericalJoint::getConstraintShaderTable();
}
//~PX_SERIALIZATION
static void SphericalJointProject(const void* constantBlock, PxTransform& bodyAToWorld, PxTransform& bodyBToWorld, bool projectToA)
{
const SphericalJointData& data = *reinterpret_cast<const SphericalJointData*>(constantBlock);
PxTransform cA2w, cB2w, cB2cA, projected;
joint::computeDerived(data, bodyAToWorld, bodyBToWorld, cA2w, cB2w, cB2cA);
bool linearTrunc;
projected.p = joint::truncateLinear(cB2cA.p, data.projectionLinearTolerance, linearTrunc);
if(linearTrunc)
{
projected.q = cB2cA.q;
joint::projectTransforms(bodyAToWorld, bodyBToWorld, cA2w, cB2w, projected, data, projectToA);
}
}
static void SphericalJointVisualize(PxConstraintVisualizer& viz, const void* constantBlock, const PxTransform& body0Transform, const PxTransform& body1Transform, PxU32 flags)
{
const SphericalJointData& data = *reinterpret_cast<const SphericalJointData*>(constantBlock);
PxTransform cA2w, cB2w;
joint::computeJointFrames(cA2w, cB2w, data, body0Transform, body1Transform);
if(flags & PxConstraintVisualizationFlag::eLOCAL_FRAMES)
viz.visualizeJointFrames(cA2w, cB2w);
if((flags & PxConstraintVisualizationFlag::eLIMITS) && (data.jointFlags & PxSphericalJointFlag::eLIMIT_ENABLED))
{
if(cA2w.q.dot(cB2w.q)<0.0f)
cB2w.q = -cB2w.q;
const PxTransform cB2cA = cA2w.transformInv(cB2w);
PxQuat swing, twist;
Ps::separateSwingTwist(cB2cA.q,swing,twist);
// PT: TODO: refactor with D6 joint code
const PxReal pad = data.limit.isSoft() ? 0.0f : data.limit.contactDistance;
const PxVec3 swingAngle(0.0f, computeSwingAngle(swing.y, swing.w), computeSwingAngle(swing.z, swing.w));
Cm::ConeLimitHelperTanLess coneHelper(data.limit.yAngle, data.limit.zAngle, pad);
viz.visualizeLimitCone(cA2w, PxTan(data.limit.zAngle/4), PxTan(data.limit.yAngle/4), !coneHelper.contains(swingAngle));
}
}
static PxU32 SphericalJointSolverPrep(Px1DConstraint* constraints,
PxVec3& body0WorldOffset,
PxU32 /*maxConstraints*/,
PxConstraintInvMassScale& invMassScale,
const void* constantBlock,
const PxTransform& bA2w,
const PxTransform& bB2w,
bool /*useExtendedLimits*/,
PxVec3& cA2wOut, PxVec3& cB2wOut)
{
const SphericalJointData& data = *reinterpret_cast<const SphericalJointData*>(constantBlock);
PxTransform cA2w, cB2w;
joint::ConstraintHelper ch(constraints, invMassScale, cA2w, cB2w, body0WorldOffset, data, bA2w, bB2w);
if(cB2w.q.dot(cA2w.q)<0.0f)
cB2w.q = -cB2w.q;
if(data.jointFlags & PxSphericalJointFlag::eLIMIT_ENABLED)
{
PxQuat swing, twist;
Ps::separateSwingTwist(cA2w.q.getConjugate() * cB2w.q, swing, twist);
PX_ASSERT(PxAbs(swing.x)<1e-6f);
// PT: TODO: refactor with D6 joint code
PxVec3 axis;
PxReal error;
const PxReal pad = data.limit.isSoft() ? 0.0f : data.limit.contactDistance;
const Cm::ConeLimitHelperTanLess coneHelper(data.limit.yAngle, data.limit.zAngle, pad);
const bool active = coneHelper.getLimit(swing, axis, error);
if(active)
ch.angularLimit(cA2w.rotate(axis), error, data.limit);
}
PxVec3 ra, rb;
ch.prepareLockedAxes(cA2w.q, cB2w.q, cA2w.transformInv(cB2w.p), 7, 0, ra, rb);
cA2wOut = ra + bA2w.p;
cB2wOut = rb + bB2w.p;
return ch.getCount();
}
PxConstraintShaderTable Ext::SphericalJoint::sShaders = { SphericalJointSolverPrep, SphericalJointProject, SphericalJointVisualize, PxConstraintFlag::Enum(0) };