Projekt_Grafika/dependencies/physx-4.1/source/simulationcontroller/include/ScStaticCore.h

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3.2 KiB
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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
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// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_SCP_STATIC_CORE
#define PX_PHYSICS_SCP_STATIC_CORE
#include "ScRigidCore.h"
#include "PxvDynamics.h"
namespace physx
{
namespace Sc
{
class StaticSim;
class StaticCore: public RigidCore
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
public:
StaticCore(const PxTransform& actor2World): RigidCore(PxActorType::eRIGID_STATIC)
{
mCore.body2World = actor2World;
mCore.mFlags = PxRigidBodyFlags();
}
PX_FORCE_INLINE const PxTransform& getActor2World() const { return mCore.body2World; }
void setActor2World(const PxTransform& actor2World);
PX_FORCE_INLINE PxsRigidCore& getCore() { return mCore; }
StaticCore(const PxEMPTY) : RigidCore(PxEmpty), mCore(PxEmpty) {}
static void getBinaryMetaData(PxOutputStream& stream);
StaticSim* getSim() const;
PX_FORCE_INLINE void onOriginShift(const PxVec3& shift) { mCore.body2World.p -= shift; }
private:
PxsRigidCore mCore;
};
} // namespace Sc
}
#endif