Projekt_Grafika/shaders/shader_4_2.frag

18 lines
358 B
GLSL

#version 430 core
uniform vec3 objectColor;
//uniform vec3 lightDir;
uniform vec3 lightPos;
uniform vec3 cameraPos;
in vec3 interpNormal;
in vec3 fragPos;
void main()
{
vec3 normal = normalize(interpNormal);
vec3 V = normalize(cameraPos-fragPos);
float coef = max(0,dot(V,normal));
gl_FragColor = vec4(mix(objectColor,vec3(1,0.5,0.1),1-coef), 1.0);
}