Projekt_Grafika/dependencies/physx-4.1/include/PxForceMode.h
Jakub Adamski f5087ee7b6 new repo
2021-01-29 17:02:11 +01:00

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NX_FORCE_MODE
#define PX_PHYSICS_NX_FORCE_MODE
#include "foundation/PxPreprocessor.h"
/** \addtogroup physics
@{
*/
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out.
@see PxRigidBody.addForce() PxRigidBody.addTorque()
*/
struct PxForceMode
{
enum Enum
{
eFORCE, //!< parameter has unit of mass * distance/ time^2, i.e. a force
eIMPULSE, //!< parameter has unit of mass * distance /time
eVELOCITY_CHANGE, //!< parameter has unit of distance / time, i.e. the effect is mass independent: a velocity change.
eACCELERATION //!< parameter has unit of distance/ time^2, i.e. an acceleration. It gets treated just like a force except the mass is not divided out before integration.
};
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif