Projekt_Grafika/dependencies/physx-4.1/include/extensions/PxMassProperties.h
Jakub Adamski f5087ee7b6 new repo
2021-01-29 17:02:11 +01:00

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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_EXTENSIONS_MASS_PROPERTIES_H
#define PX_PHYSICS_EXTENSIONS_MASS_PROPERTIES_H
/** \addtogroup extensions
@{
*/
#include "PxPhysXConfig.h"
#include "foundation/PxMath.h"
#include "foundation/PxMathUtils.h"
#include "foundation/PxVec3.h"
#include "foundation/PxMat33.h"
#include "foundation/PxQuat.h"
#include "foundation/PxTransform.h"
#include "geometry/PxGeometry.h"
#include "geometry/PxBoxGeometry.h"
#include "geometry/PxSphereGeometry.h"
#include "geometry/PxCapsuleGeometry.h"
#include "geometry/PxConvexMeshGeometry.h"
#include "geometry/PxConvexMesh.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Utility class to compute and manipulate mass and inertia tensor properties.
In most cases #PxRigidBodyExt::updateMassAndInertia(), #PxRigidBodyExt::setMassAndUpdateInertia() should be enough to
setup the mass properties of a rigid body. This utility class targets users that need to customize the mass properties
computation.
*/
class PxMassProperties
{
public:
/**
\brief Default constructor.
*/
PX_FORCE_INLINE PxMassProperties() : inertiaTensor(PxIdentity), centerOfMass(0.0f), mass(1.0f) {}
/**
\brief Construct from individual elements.
*/
PX_FORCE_INLINE PxMassProperties(const PxReal m, const PxMat33& inertiaT, const PxVec3& com) : inertiaTensor(inertiaT), centerOfMass(com), mass(m) {}
/**
\brief Compute mass properties based on a provided geometry structure.
This constructor assumes the geometry has a density of 1. Mass and inertia tensor scale linearly with density.
\param[in] geometry The geometry to compute the mass properties for. Supported geometry types are: sphere, box, capsule and convex mesh.
*/
PxMassProperties(const PxGeometry& geometry)
{
switch (geometry.getType())
{
case PxGeometryType::eSPHERE:
{
const PxSphereGeometry& s = static_cast<const PxSphereGeometry&>(geometry);
mass = (4.0f / 3.0f) * PxPi * s.radius * s.radius * s.radius;
inertiaTensor = PxMat33::createDiagonal(PxVec3(2.0f / 5.0f * mass * s.radius * s.radius));
centerOfMass = PxVec3(0.0f);
}
break;
case PxGeometryType::eBOX:
{
const PxBoxGeometry& b = static_cast<const PxBoxGeometry&>(geometry);
mass = b.halfExtents.x * b.halfExtents.y * b.halfExtents.z * 8.0f;
PxVec3 d2 = b.halfExtents.multiply(b.halfExtents);
inertiaTensor = PxMat33::createDiagonal(PxVec3(d2.y + d2.z, d2.x + d2.z, d2.x + d2.y)) * (mass * 1.0f / 3.0f);
centerOfMass = PxVec3(0.0f);
}
break;
case PxGeometryType::eCAPSULE:
{
const PxCapsuleGeometry& c = static_cast<const PxCapsuleGeometry&>(geometry);
PxReal r = c.radius, h = c.halfHeight;
mass = ((4.0f / 3.0f) * r + 2 * c.halfHeight) * PxPi * r * r;
PxReal a = r*r*r * (8.0f / 15.0f) + h*r*r * (3.0f / 2.0f) + h*h*r * (4.0f / 3.0f) + h*h*h * (2.0f / 3.0f);
PxReal b = r*r*r * (8.0f / 15.0f) + h*r*r;
inertiaTensor = PxMat33::createDiagonal(PxVec3(b, a, a) * PxPi * r * r);
centerOfMass = PxVec3(0.0f);
}
break;
case PxGeometryType::eCONVEXMESH:
{
const PxConvexMeshGeometry& c = static_cast<const PxConvexMeshGeometry&>(geometry);
PxVec3 unscaledCoM;
PxMat33 unscaledInertiaTensorNonCOM; // inertia tensor of convex mesh in mesh local space
PxMat33 unscaledInertiaTensorCOM;
PxReal unscaledMass;
c.convexMesh->getMassInformation(unscaledMass, unscaledInertiaTensorNonCOM, unscaledCoM);
// inertia tensor relative to center of mass
unscaledInertiaTensorCOM[0][0] = unscaledInertiaTensorNonCOM[0][0] - unscaledMass*PxReal((unscaledCoM.y*unscaledCoM.y+unscaledCoM.z*unscaledCoM.z));
unscaledInertiaTensorCOM[1][1] = unscaledInertiaTensorNonCOM[1][1] - unscaledMass*PxReal((unscaledCoM.z*unscaledCoM.z+unscaledCoM.x*unscaledCoM.x));
unscaledInertiaTensorCOM[2][2] = unscaledInertiaTensorNonCOM[2][2] - unscaledMass*PxReal((unscaledCoM.x*unscaledCoM.x+unscaledCoM.y*unscaledCoM.y));
unscaledInertiaTensorCOM[0][1] = unscaledInertiaTensorCOM[1][0] = (unscaledInertiaTensorNonCOM[0][1] + unscaledMass*PxReal(unscaledCoM.x*unscaledCoM.y));
unscaledInertiaTensorCOM[1][2] = unscaledInertiaTensorCOM[2][1] = (unscaledInertiaTensorNonCOM[1][2] + unscaledMass*PxReal(unscaledCoM.y*unscaledCoM.z));
unscaledInertiaTensorCOM[0][2] = unscaledInertiaTensorCOM[2][0] = (unscaledInertiaTensorNonCOM[0][2] + unscaledMass*PxReal(unscaledCoM.z*unscaledCoM.x));
const PxMeshScale& s = c.scale;
mass = unscaledMass * s.scale.x * s.scale.y * s.scale.z;
centerOfMass = s.rotation.rotate(s.scale.multiply(s.rotation.rotateInv(unscaledCoM)));
inertiaTensor = scaleInertia(unscaledInertiaTensorCOM, s.rotation, s.scale);
}
break;
case PxGeometryType::eHEIGHTFIELD:
case PxGeometryType::ePLANE:
case PxGeometryType::eTRIANGLEMESH:
case PxGeometryType::eINVALID:
case PxGeometryType::eGEOMETRY_COUNT:
{
*this = PxMassProperties();
}
break;
}
PX_ASSERT(inertiaTensor.column0.isFinite() && inertiaTensor.column1.isFinite() && inertiaTensor.column2.isFinite());
PX_ASSERT(centerOfMass.isFinite());
PX_ASSERT(PxIsFinite(mass));
}
/**
\brief Scale mass properties.
\param[in] scale The linear scaling factor to apply to the mass properties.
\return The scaled mass properties.
*/
PX_FORCE_INLINE PxMassProperties operator*(const PxReal scale) const
{
PX_ASSERT(PxIsFinite(scale));
return PxMassProperties(mass * scale, inertiaTensor * scale, centerOfMass);
}
/**
\brief Translate the center of mass by a given vector and adjust the inertia tensor accordingly.
\param[in] t The translation vector for the center of mass.
*/
PX_FORCE_INLINE void translate(const PxVec3& t)
{
PX_ASSERT(t.isFinite());
inertiaTensor = translateInertia(inertiaTensor, mass, t);
centerOfMass += t;
PX_ASSERT(inertiaTensor.column0.isFinite() && inertiaTensor.column1.isFinite() && inertiaTensor.column2.isFinite());
PX_ASSERT(centerOfMass.isFinite());
}
/**
\brief Get the entries of the diagonalized inertia tensor and the corresponding reference rotation.
\param[in] inertia The inertia tensor to diagonalize.
\param[out] massFrame The frame the diagonalized tensor refers to.
\return The entries of the diagonalized inertia tensor.
*/
PX_FORCE_INLINE static PxVec3 getMassSpaceInertia(const PxMat33& inertia, PxQuat& massFrame)
{
PX_ASSERT(inertia.column0.isFinite() && inertia.column1.isFinite() && inertia.column2.isFinite());
PxVec3 diagT = PxDiagonalize(inertia, massFrame);
PX_ASSERT(diagT.isFinite());
PX_ASSERT(massFrame.isFinite());
return diagT;
}
/**
\brief Translate an inertia tensor using the parallel axis theorem
\param[in] inertia The inertia tensor to translate.
\param[in] mass The mass of the object.
\param[in] t The relative frame to translate the inertia tensor to.
\return The translated inertia tensor.
*/
PX_FORCE_INLINE static PxMat33 translateInertia(const PxMat33& inertia, const PxReal mass, const PxVec3& t)
{
PX_ASSERT(inertia.column0.isFinite() && inertia.column1.isFinite() && inertia.column2.isFinite());
PX_ASSERT(PxIsFinite(mass));
PX_ASSERT(t.isFinite());
PxMat33 s( PxVec3(0,t.z,-t.y),
PxVec3(-t.z,0,t.x),
PxVec3(t.y,-t.x,0) );
PxMat33 translatedIT = s.getTranspose() * s * mass + inertia;
PX_ASSERT(translatedIT.column0.isFinite() && translatedIT.column1.isFinite() && translatedIT.column2.isFinite());
return translatedIT;
}
/**
\brief Rotate an inertia tensor around the center of mass
\param[in] inertia The inertia tensor to rotate.
\param[in] q The rotation to apply to the inertia tensor.
\return The rotated inertia tensor.
*/
PX_FORCE_INLINE static PxMat33 rotateInertia(const PxMat33& inertia, const PxQuat& q)
{
PX_ASSERT(inertia.column0.isFinite() && inertia.column1.isFinite() && inertia.column2.isFinite());
PX_ASSERT(q.isUnit());
PxMat33 m(q);
PxMat33 rotatedIT = m * inertia * m.getTranspose();
PX_ASSERT(rotatedIT.column0.isFinite() && rotatedIT.column1.isFinite() && rotatedIT.column2.isFinite());
return rotatedIT;
}
/**
\brief Non-uniform scaling of the inertia tensor
\param[in] inertia The inertia tensor to scale.
\param[in] scaleRotation The frame of the provided scaling factors.
\param[in] scale The scaling factor for each axis (relative to the frame specified in scaleRotation).
\return The scaled inertia tensor.
*/
static PxMat33 scaleInertia(const PxMat33& inertia, const PxQuat& scaleRotation, const PxVec3& scale)
{
PX_ASSERT(inertia.column0.isFinite() && inertia.column1.isFinite() && inertia.column2.isFinite());
PX_ASSERT(scaleRotation.isUnit());
PX_ASSERT(scale.isFinite());
PxMat33 localInertiaT = rotateInertia(inertia, scaleRotation); // rotate inertia into scaling frame
PxVec3 diagonal(localInertiaT[0][0], localInertiaT[1][1], localInertiaT[2][2]);
PxVec3 xyz2 = PxVec3(diagonal.dot(PxVec3(0.5f))) - diagonal; // original x^2, y^2, z^2
PxVec3 scaledxyz2 = xyz2.multiply(scale).multiply(scale);
PxReal xx = scaledxyz2.y + scaledxyz2.z,
yy = scaledxyz2.z + scaledxyz2.x,
zz = scaledxyz2.x + scaledxyz2.y;
PxReal xy = localInertiaT[0][1] * scale.x * scale.y,
xz = localInertiaT[0][2] * scale.x * scale.z,
yz = localInertiaT[1][2] * scale.y * scale.z;
PxMat33 scaledInertia( PxVec3(xx, xy, xz),
PxVec3(xy, yy, yz),
PxVec3(xz, yz, zz));
PxMat33 scaledIT = rotateInertia(scaledInertia * (scale.x * scale.y * scale.z), scaleRotation.getConjugate());
PX_ASSERT(scaledIT.column0.isFinite() && scaledIT.column1.isFinite() && scaledIT.column2.isFinite());
return scaledIT;
}
/**
\brief Sum up individual mass properties.
\param[in] props Array of mass properties to sum up.
\param[in] transforms Reference transforms for each mass properties entry.
\param[in] count The number of mass properties to sum up.
\return The summed up mass properties.
*/
static PxMassProperties sum(const PxMassProperties* props, const PxTransform* transforms, const PxU32 count)
{
PxReal combinedMass = 0.0f;
PxVec3 combinedCoM(0.0f);
PxMat33 combinedInertiaT = PxMat33(PxZero);
for(PxU32 i = 0; i < count; i++)
{
PX_ASSERT(props[i].inertiaTensor.column0.isFinite() && props[i].inertiaTensor.column1.isFinite() && props[i].inertiaTensor.column2.isFinite());
PX_ASSERT(props[i].centerOfMass.isFinite());
PX_ASSERT(PxIsFinite(props[i].mass));
combinedMass += props[i].mass;
const PxVec3 comTm = transforms[i].transform(props[i].centerOfMass);
combinedCoM += comTm * props[i].mass;
}
if(combinedMass > 0.f)
combinedCoM /= combinedMass;
for(PxU32 i = 0; i < count; i++)
{
const PxVec3 comTm = transforms[i].transform(props[i].centerOfMass);
combinedInertiaT += translateInertia(rotateInertia(props[i].inertiaTensor, transforms[i].q), props[i].mass, combinedCoM - comTm);
}
PX_ASSERT(combinedInertiaT.column0.isFinite() && combinedInertiaT.column1.isFinite() && combinedInertiaT.column2.isFinite());
PX_ASSERT(combinedCoM.isFinite());
PX_ASSERT(PxIsFinite(combinedMass));
return PxMassProperties(combinedMass, combinedInertiaT, combinedCoM);
}
PxMat33 inertiaTensor; //!< The inertia tensor of the object.
PxVec3 centerOfMass; //!< The center of mass of the object.
PxReal mass; //!< The mass of the object.
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif