111 lines
3.6 KiB
C++
111 lines
3.6 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXFOUNDATION_PXMEMORY_H
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#define PXFOUNDATION_PXMEMORY_H
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/** \addtogroup foundation
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@{
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*/
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#include "foundation/Px.h"
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#include "foundation/PxIntrinsics.h"
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#include "foundation/PxSimpleTypes.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Sets the bytes of the provided buffer to zero.
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\param dest Pointer to block of memory to set zero.
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\param count Number of bytes to set to zero.
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\return Pointer to memory block (same as input)
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*/
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PX_FORCE_INLINE void* PxMemZero(void* dest, PxU32 count)
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{
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return physx::intrinsics::memZero(dest, count);
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}
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/**
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\brief Sets the bytes of the provided buffer to the specified value.
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\param dest Pointer to block of memory to set to the specified value.
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\param c Value to set the bytes of the block of memory to.
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\param count Number of bytes to set to the specified value.
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\return Pointer to memory block (same as input)
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*/
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PX_FORCE_INLINE void* PxMemSet(void* dest, PxI32 c, PxU32 count)
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{
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return physx::intrinsics::memSet(dest, c, count);
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}
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/**
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\brief Copies the bytes of one memory block to another. The memory blocks must not overlap.
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\note Use #PxMemMove if memory blocks overlap.
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\param dest Pointer to block of memory to copy to.
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\param src Pointer to block of memory to copy from.
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\param count Number of bytes to copy.
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\return Pointer to destination memory block
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*/
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PX_FORCE_INLINE void* PxMemCopy(void* dest, const void* src, PxU32 count)
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{
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return physx::intrinsics::memCopy(dest, src, count);
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}
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/**
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\brief Copies the bytes of one memory block to another. The memory blocks can overlap.
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\note Use #PxMemCopy if memory blocks do not overlap.
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\param dest Pointer to block of memory to copy to.
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\param src Pointer to block of memory to copy from.
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\param count Number of bytes to copy.
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\return Pointer to destination memory block
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*/
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PX_FORCE_INLINE void* PxMemMove(void* dest, const void* src, PxU32 count)
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{
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return physx::intrinsics::memMove(dest, src, count);
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}
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif // PXFOUNDATION_PXMEMORY_H
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