Projekt_Grafika/dependencies/physx-4.1/include/vehicle/PxVehicleSDK.h
Jakub Adamski f5087ee7b6 new repo
2021-01-29 17:02:11 +01:00

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//
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_VEHICLE_SDK_H
#define PX_VEHICLE_SDK_H
/** \addtogroup vehicle
@{
*/
#include "foundation/Px.h"
#include "common/PxTypeInfo.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxPhysics;
class PxSerializationRegistry;
/**
\brief Initialize the PhysXVehicle library.
Call this before using any of the vehicle functions.
\param physics The PxPhysics instance.
\param serializationRegistry PxSerializationRegistry instance, if NULL vehicle serialization is not supported.
\note This function must be called after PxFoundation and PxPhysics instances have been created.
\note If a PxSerializationRegistry instance is specified then PhysXVehicle is also dependent on PhysXExtensions.
@see PxCloseVehicleSDK
*/
PX_C_EXPORT bool PX_CALL_CONV PxInitVehicleSDK(PxPhysics& physics, PxSerializationRegistry* serializationRegistry = NULL);
/**
\brief Shut down the PhysXVehicle library.
Call this function as part of the physx shutdown process.
\param serializationRegistry PxSerializationRegistry instance, if non-NULL must be the same as passed into PxInitVehicleSDK.
\note This function must be called prior to shutdown of PxFoundation and PxPhysics.
\note If the PxSerializationRegistry instance is specified this function must additionally be called prior to shutdown of PhysXExtensions.
@see PxInitVehicleSDK
*/
PX_C_EXPORT void PX_CALL_CONV PxCloseVehicleSDK(PxSerializationRegistry* serializationRegistry = NULL);
/**
\brief This number is the maximum number of wheels allowed for a vehicle.
*/
#define PX_MAX_NB_WHEELS (20)
/**
\brief Compiler setting to enable recording of telemetry data
@see PxVehicleUpdateSingleVehicleAndStoreTelemetryData, PxVehicleTelemetryData
*/
#define PX_DEBUG_VEHICLE_ON (1)
/**
@see PxVehicleDrive4W, PxVehicleDriveTank, PxVehicleDriveNW, PxVehicleNoDrive, PxVehicleWheels::getVehicleType
*/
struct PxVehicleTypes
{
enum Enum
{
eDRIVE4W=0,
eDRIVENW,
eDRIVETANK,
eNODRIVE,
eUSER1,
eUSER2,
eUSER3,
eMAX_NB_VEHICLE_TYPES
};
};
/**
\brief An enumeration of concrete vehicle classes inheriting from PxBase.
\note This enum can be used to identify a vehicle object stored in a PxCollection.
@see PxBase, PxTypeInfo, PxBase::getConcreteType
*/
struct PxVehicleConcreteType
{
enum Enum
{
eVehicleNoDrive = PxConcreteType::eFIRST_VEHICLE_EXTENSION,
eVehicleDrive4W,
eVehicleDriveNW,
eVehicleDriveTank
};
};
/**
\brief Set the basis vectors of the vehicle simulation
Default values PxVec3(0,1,0), PxVec3(0,0,1)
Call this function before using PxVehicleUpdates unless the default values are correct.
*/
void PxVehicleSetBasisVectors(const PxVec3& up, const PxVec3& forward);
/**
@see PxVehicleSetUpdateMode
*/
struct PxVehicleUpdateMode
{
enum Enum
{
eVELOCITY_CHANGE,
eACCELERATION
};
};
/**
\brief Set the effect of PxVehicleUpdates to be either to modify each vehicle's rigid body actor
with an acceleration to be applied in the next PhysX SDK update or as an immediate velocity modification.
Default behavior is immediate velocity modification.
Call this function before using PxVehicleUpdates for the first time if the default is not the desired behavior.
@see PxVehicleUpdates
*/
void PxVehicleSetUpdateMode(PxVehicleUpdateMode::Enum vehicleUpdateMode);
/**
\brief Set threshold angles that are used to determine if a wheel hit is to be resolved by vehicle suspension or by rigid body collision.
\note ^
N ___
|**
**
**
%%% %%% **
%%% %%% ** /
/
%%% %%% /
/
%%% %%% /
C /
%%% | ** %%% /
| ** /
%%% | **%%%/
| X**
%%% | %%% / **_| ^
| / D
%%% | %%% /
| /
| /
| /
|
^ |
S \|/
The diagram above depicts a wheel centered at "C" that has hit an inclined plane at point "X".
The inclined plane has unit normal "N", while the suspension direction has unit vector "S".
The unit vector from the wheel center to the hit point is "D".
Hit points are analyzed by comparing the unit vectors D and N with the suspension direction S.
This analysis is performed in the contact modification callback PxVehicleModifyWheelContacts (when enabled) and in
PxVehicleUpdates (when non-blocking sweeps are enabled).
If the angle between D and S is less than pointRejectAngle the hit is accepted by the suspension in PxVehicleUpdates and rejected
by the contact modification callback PxVehicleModifyWheelContacts.
If the angle between -N and S is less than normalRejectAngle the hit is accepted by the suspension in PxVehicleUpdates and rejected
by the contact modification callback PxVehicleModifyWheelContacts.
\param pointRejectAngle is the threshold angle used when comparing the angle between D and S.
\param normalRejectAngle is the threshold angle used when comparing the angle between -N and S.
\note PxVehicleUpdates ignores the rejection angles for raycasts and for sweeps that return blocking hits.
\note Both angles have default values of Pi/4.
@see PxVehicleSuspensionSweeps, PxVehicleModifyWheelContacts
*/
void PxVehicleSetSweepHitRejectionAngles(const PxF32 pointRejectAngle, const PxF32 normalRejectAngle);
/**
\brief Determine the maximum acceleration experienced by PxRigidDynamic instances that are found to be in contact
with a wheel.
\note Newton's Third Law states that every force has an equal and opposite force. As a consequence, forces applied to
the suspension must be applied to dynamic objects that lie under the wheel. This can lead to instabilities, particularly
when a heavy wheel is driving on a light object. The value of maxHitActorAcceleration clamps the applied force so that it never
generates an acceleration greater than the specified value.
\note Default value of maxHitActorAcceleration is PX_MAX_REAL
*/
void PxVehicleSetMaxHitActorAcceleration(const PxF32 maxHitActorAcceleration);
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif //PX_VEHICLE_SDK_H