Projekt_Grafika/dependencies/physx-4.1/source/lowleveldynamics/include/DyConstraintWriteBack.h
Jakub Adamski f5087ee7b6 new repo
2021-01-29 17:02:11 +01:00

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
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// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXD_CONSTRAINT_WRITE_BACK_H
#define PXD_CONSTRAINT_WRITE_BACK_H
#include "foundation/PxVec3.h"
#include "PxvConfig.h"
#include "PxvDynamics.h"
namespace physx
{
namespace Dy
{
PX_ALIGN_PREFIX(16)
struct ConstraintWriteback
{
public:
void initialize()
{
linearImpulse = PxVec3(0);
angularImpulse = PxVec3(0);
broken = false;
}
PxVec3 linearImpulse;
PxU32 broken;
PxVec3 angularImpulse;
PxU32 pad;
}
PX_ALIGN_SUFFIX(16);
}
}
#endif