Projekt_Grafika/dependencies/physx-4.1/source/foundation/src/unix/PsUnixSocket.cpp
Jakub Adamski f5087ee7b6 new repo
2021-01-29 17:02:11 +01:00

484 lines
11 KiB
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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "foundation/PxIntrinsics.h"
#include "PsSocket.h"
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/select.h>
#include <sys/time.h>
#if !PX_PS4
#include <netdb.h>
#include <arpa/inet.h>
#else
#include <ps4/PsPS4Socket.h>
#endif
#include <fcntl.h>
#include <errno.h>
#include <unistd.h>
#define INVALID_SOCKET -1
#ifndef SOMAXCONN
#define SOMAXCONN 5
#endif
namespace physx
{
namespace shdfnd
{
const uint32_t Socket::DEFAULT_BUFFER_SIZE = 32768;
class SocketImpl
{
public:
SocketImpl(bool isBlocking);
virtual ~SocketImpl();
bool connect(const char* host, uint16_t port, uint32_t timeout);
bool listen(uint16_t port);
bool accept(bool block);
void disconnect();
void setBlocking(bool blocking);
virtual uint32_t write(const uint8_t* data, uint32_t length);
virtual bool flush();
uint32_t read(uint8_t* data, uint32_t length);
PX_FORCE_INLINE bool isBlocking() const
{
return mIsBlocking;
}
PX_FORCE_INLINE bool isConnected() const
{
return mIsConnected;
}
PX_FORCE_INLINE const char* getHost() const
{
return mHost;
}
PX_FORCE_INLINE uint16_t getPort() const
{
return mPort;
}
protected:
bool nonBlockingTimeout() const;
int32_t mSocket;
int32_t mListenSocket;
const char* mHost;
uint16_t mPort;
bool mIsConnected;
bool mIsBlocking;
bool mListenMode;
};
void socketSetBlockingInternal(int32_t socket, bool blocking);
SocketImpl::SocketImpl(bool isBlocking)
: mSocket(INVALID_SOCKET)
, mListenSocket(INVALID_SOCKET)
, mHost(NULL)
, mPort(0)
, mIsConnected(false)
, mIsBlocking(isBlocking)
, mListenMode(false)
{
}
SocketImpl::~SocketImpl()
{
}
bool SocketImpl::connect(const char* host, uint16_t port, uint32_t timeout)
{
sockaddr_in socketAddress;
intrinsics::memSet(&socketAddress, 0, sizeof(sockaddr_in));
socketAddress.sin_family = AF_INET;
socketAddress.sin_port = htons(port);
#if PX_PS4
socketAddress.sin_addr.s_addr = resolveName(host, timeout);
#else
// get host
hostent* hp = gethostbyname(host);
if(!hp)
{
in_addr a;
a.s_addr = inet_addr(host);
hp = gethostbyaddr(reinterpret_cast<const char*>(&a), sizeof(in_addr), AF_INET);
if(!hp)
return false;
}
intrinsics::memCopy(&socketAddress.sin_addr, hp->h_addr_list[0], hp->h_length);
#endif
// connect
mSocket = socket(AF_INET, SOCK_STREAM, 0);
if(mSocket == INVALID_SOCKET)
return false;
socketSetBlockingInternal(mSocket, false);
int connectRet = ::connect(mSocket, reinterpret_cast<sockaddr*>(&socketAddress), sizeof(socketAddress));
if(connectRet < 0)
{
if(errno != EINPROGRESS)
{
disconnect();
return false;
}
// Setup select function call to monitor the connect call.
fd_set writefs;
fd_set exceptfs;
FD_ZERO(&writefs);
FD_ZERO(&exceptfs);
FD_SET(mSocket, &writefs);
FD_SET(mSocket, &exceptfs);
timeval timeout_;
timeout_.tv_sec = timeout / 1000;
timeout_.tv_usec = (timeout % 1000) * 1000;
int selret = ::select(mSocket + 1, NULL, &writefs, &exceptfs, &timeout_);
int excepted = FD_ISSET(mSocket, &exceptfs);
int canWrite = FD_ISSET(mSocket, &writefs);
if(selret != 1 || excepted || !canWrite)
{
disconnect();
return false;
}
// check if we are really connected, above code seems to return
// true if host is a unix machine even if the connection was
// not accepted.
char buffer;
if(recv(mSocket, &buffer, 0, 0) < 0)
{
if(errno != EWOULDBLOCK)
{
disconnect();
return false;
}
}
}
socketSetBlockingInternal(mSocket, mIsBlocking);
#if PX_APPLE_FAMILY
int noSigPipe = 1;
setsockopt(mSocket, SOL_SOCKET, SO_NOSIGPIPE, &noSigPipe, sizeof(int));
#endif
mIsConnected = true;
mPort = port;
mHost = host;
return true;
}
bool SocketImpl::listen(uint16_t port)
{
mListenSocket = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if(mListenSocket == INVALID_SOCKET)
return false;
// enable address reuse: "Address already in use" error message
int yes = 1;
if(setsockopt(mListenSocket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1)
return false;
mListenMode = true;
sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = INADDR_ANY;
intrinsics::memSet(addr.sin_zero, '\0', sizeof addr.sin_zero);
return bind(mListenSocket, reinterpret_cast<sockaddr*>(&addr), sizeof(addr)) != -1 &&
::listen(mListenSocket, SOMAXCONN) != -1;
}
bool SocketImpl::accept(bool block)
{
if(mIsConnected || !mListenMode)
return false;
// set the listen socket to be non-blocking.
socketSetBlockingInternal(mListenSocket, block);
int32_t clientSocket = ::accept(mListenSocket, 0, 0);
if(clientSocket == INVALID_SOCKET)
return false;
mSocket = clientSocket;
mIsConnected = true;
socketSetBlockingInternal(mSocket, mIsBlocking); // force the mode to whatever the user set
return mIsConnected;
}
void SocketImpl::disconnect()
{
if(mListenSocket != INVALID_SOCKET)
{
close(mListenSocket);
mListenSocket = INVALID_SOCKET;
}
if(mSocket != INVALID_SOCKET)
{
if(mIsConnected)
{
socketSetBlockingInternal(mSocket, true);
shutdown(mSocket, SHUT_RDWR);
}
close(mSocket);
mSocket = INVALID_SOCKET;
}
mIsConnected = false;
mListenMode = false;
mPort = 0;
mHost = NULL;
}
bool SocketImpl::nonBlockingTimeout() const
{
return !mIsBlocking && errno == EWOULDBLOCK;
}
#if !PX_PS4
void socketSetBlockingInternal(int32_t socket, bool blocking)
{
int mode = fcntl(socket, F_GETFL, 0);
if(!blocking)
mode |= O_NONBLOCK;
else
mode &= ~O_NONBLOCK;
fcntl(socket, F_SETFL, mode);
}
#endif
// should be cross-platform from here down
void SocketImpl::setBlocking(bool blocking)
{
if(blocking != mIsBlocking)
{
mIsBlocking = blocking;
if(isConnected())
socketSetBlockingInternal(mSocket, blocking);
}
}
bool SocketImpl::flush()
{
return true;
}
uint32_t SocketImpl::write(const uint8_t* data, uint32_t length)
{
if(length == 0)
return 0;
int sent = send(mSocket, reinterpret_cast<const char*>(data), int32_t(length), 0);
if(sent <= 0 && !nonBlockingTimeout())
disconnect();
return uint32_t(sent > 0 ? sent : 0);
}
uint32_t SocketImpl::read(uint8_t* data, uint32_t length)
{
if(length == 0)
return 0;
int32_t received = recv(mSocket, reinterpret_cast<char*>(data), int32_t(length), 0);
if(received <= 0 && !nonBlockingTimeout())
disconnect();
return uint32_t(received > 0 ? received : 0);
}
class BufferedSocketImpl : public SocketImpl
{
public:
BufferedSocketImpl(bool isBlocking) : SocketImpl(isBlocking), mBufferPos(0)
{
}
virtual ~BufferedSocketImpl()
{
}
bool flush();
uint32_t write(const uint8_t* data, uint32_t length);
private:
uint32_t mBufferPos;
uint8_t mBuffer[Socket::DEFAULT_BUFFER_SIZE];
};
bool BufferedSocketImpl::flush()
{
uint32_t totalBytesWritten = 0;
while(totalBytesWritten < mBufferPos && mIsConnected)
totalBytesWritten += int32_t(SocketImpl::write(mBuffer + totalBytesWritten, mBufferPos - totalBytesWritten));
bool ret = (totalBytesWritten == mBufferPos);
mBufferPos = 0;
return ret;
}
uint32_t BufferedSocketImpl::write(const uint8_t* data, uint32_t length)
{
uint32_t bytesWritten = 0;
while(mBufferPos + length >= Socket::DEFAULT_BUFFER_SIZE)
{
uint32_t currentChunk = Socket::DEFAULT_BUFFER_SIZE - mBufferPos;
intrinsics::memCopy(mBuffer + mBufferPos, data + bytesWritten, currentChunk);
bytesWritten += uint32_t(currentChunk); // for the user, this is consumed even if we fail to shove it down a
// non-blocking socket
uint32_t sent = SocketImpl::write(mBuffer, Socket::DEFAULT_BUFFER_SIZE);
mBufferPos = Socket::DEFAULT_BUFFER_SIZE - sent;
if(sent < Socket::DEFAULT_BUFFER_SIZE) // non-blocking or error
{
if(sent) // we can reasonably hope this is rare
intrinsics::memMove(mBuffer, mBuffer + sent, mBufferPos);
return bytesWritten;
}
length -= currentChunk;
}
if(length > 0)
{
intrinsics::memCopy(mBuffer + mBufferPos, data + bytesWritten, length);
bytesWritten += length;
mBufferPos += length;
}
return bytesWritten;
}
Socket::Socket(bool inIsBuffering, bool isBlocking)
{
if(inIsBuffering)
{
void* mem = PX_ALLOC(sizeof(BufferedSocketImpl), "BufferedSocketImpl");
mImpl = PX_PLACEMENT_NEW(mem, BufferedSocketImpl)(isBlocking);
}
else
{
void* mem = PX_ALLOC(sizeof(SocketImpl), "SocketImpl");
mImpl = PX_PLACEMENT_NEW(mem, SocketImpl)(isBlocking);
}
}
Socket::~Socket()
{
mImpl->flush();
mImpl->disconnect();
mImpl->~SocketImpl();
PX_FREE(mImpl);
}
bool Socket::connect(const char* host, uint16_t port, uint32_t timeout)
{
return mImpl->connect(host, port, timeout);
}
bool Socket::listen(uint16_t port)
{
return mImpl->listen(port);
}
bool Socket::accept(bool block)
{
return mImpl->accept(block);
}
void Socket::disconnect()
{
mImpl->disconnect();
}
bool Socket::isConnected() const
{
return mImpl->isConnected();
}
const char* Socket::getHost() const
{
return mImpl->getHost();
}
uint16_t Socket::getPort() const
{
return mImpl->getPort();
}
bool Socket::flush()
{
if(!mImpl->isConnected())
return false;
return mImpl->flush();
}
uint32_t Socket::write(const uint8_t* data, uint32_t length)
{
if(!mImpl->isConnected())
return 0;
return mImpl->write(data, length);
}
uint32_t Socket::read(uint8_t* data, uint32_t length)
{
if(!mImpl->isConnected())
return 0;
return mImpl->read(data, length);
}
void Socket::setBlocking(bool blocking)
{
mImpl->setBlocking(blocking);
}
bool Socket::isBlocking() const
{
return mImpl->isBlocking();
}
} // namespace shdfnd
} // namespace physx