Projekt_Grafika/dependencies/physx-4.1/include/foundation/PxFoundationConfig.h
Jakub Adamski f5087ee7b6 new repo
2021-01-29 17:02:11 +01:00

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_FOUNDATION_PX_FOUNDATION_CONFIG_H
#define PX_FOUNDATION_PX_FOUNDATION_CONFIG_H
#include "foundation/PxPreprocessor.h"
/** \addtogroup foundation
@{
*/
#if defined PX_PHYSX_STATIC_LIB
#define PX_FOUNDATION_API
#else
#if (PX_WINDOWS_FAMILY || PX_XBOXONE || PX_PS4) && !defined(__CUDACC__)
#if defined PX_PHYSX_FOUNDATION_EXPORTS
#define PX_FOUNDATION_API __declspec(dllexport)
#else
#define PX_FOUNDATION_API __declspec(dllimport)
#endif
#elif PX_UNIX_FAMILY
#define PX_FOUNDATION_API PX_UNIX_EXPORT
#else
#define PX_FOUNDATION_API
#endif
#endif
/** @} */
#endif // PX_FOUNDATION_PX_ASSERT_H