128 lines
4.3 KiB
C++
128 lines
4.3 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXS_MATERIAL_H
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#define PXS_MATERIAL_H
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#include "foundation/PxVec3.h"
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#include "common/PxMetaData.h"
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#include "PxMaterial.h"
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#include "PsUserAllocated.h"
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#include "PsUtilities.h"
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#include "CmPhysXCommon.h"
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#include "CmUtils.h"
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namespace physx
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{
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#define MATERIAL_INVALID_HANDLE 0xffff
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PX_ALIGN_PREFIX(16) struct PxsMaterialData
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{
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PxReal dynamicFriction; //4
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PxReal staticFriction; //8
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PxReal restitution; //12
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PxMaterialFlags flags; //14
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PxU8 fricRestCombineMode; //15
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PxU8 padding; //16
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PxsMaterialData()
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: dynamicFriction(0.0f)
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, staticFriction(0.0f)
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, restitution(0.0f)
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, fricRestCombineMode((PxCombineMode::eAVERAGE << 4) | PxCombineMode::eAVERAGE)
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, padding(PX_PADDING_8)
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{}
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PxsMaterialData(const PxEMPTY) {}
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxCombineMode::Enum getFrictionCombineMode() const
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{
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return PxCombineMode::Enum(fricRestCombineMode >> 4);
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}
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxCombineMode::Enum getRestitutionCombineMode() const
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{
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return PxCombineMode::Enum(fricRestCombineMode & 0xf);
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}
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PX_FORCE_INLINE void setFrictionCombineMode(PxCombineMode::Enum frictionFlags)
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{
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fricRestCombineMode = Ps::to8((fricRestCombineMode & 0xf) | (frictionFlags << 4));
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}
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PX_FORCE_INLINE void setRestitutionCombineMode(PxCombineMode::Enum restitutionFlags)
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{
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fricRestCombineMode = Ps::to8((fricRestCombineMode & 0xf0) | (restitutionFlags));
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}
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}PX_ALIGN_SUFFIX(16);
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class PxsMaterialCore : public PxsMaterialData, public Ps::UserAllocated
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{
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public:
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PxsMaterialCore(const PxsMaterialData& desc)
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: PxsMaterialData(desc)
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, mNxMaterial(0)
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, mMaterialIndex(MATERIAL_INVALID_HANDLE)
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, mPadding(PX_PADDING_16)
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{
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}
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PxsMaterialCore()
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: mNxMaterial(0)
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, mMaterialIndex(MATERIAL_INVALID_HANDLE)
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, mPadding(PX_PADDING_16)
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{
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}
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PxsMaterialCore(const PxEMPTY) : PxsMaterialData(PxEmpty) {}
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~PxsMaterialCore()
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{
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}
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PX_FORCE_INLINE void setNxMaterial(PxMaterial* m) { mNxMaterial = m; }
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PX_FORCE_INLINE PxMaterial* getNxMaterial() const { return mNxMaterial; }
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PX_FORCE_INLINE void setMaterialIndex(const PxU16 materialIndex) { mMaterialIndex = materialIndex; }
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PX_FORCE_INLINE PxU16 getMaterialIndex() const { return mMaterialIndex; }
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protected:
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PxMaterial* mNxMaterial;
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PxU16 mMaterialIndex; //handle assign by the handle manager
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PxU16 mPadding;
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};
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} //namespace phyxs
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#endif
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