Projekt_Grafika/dependencies/physx-4.1/source/compiler/cmake/linux/LowLevel.cmake
Jakub Adamski f5087ee7b6 new repo
2021-01-29 17:02:11 +01:00

68 lines
2.6 KiB
CMake

##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
#
# Build LowLevel
#
SET(LOWLEVEL_PLATFORM_INCLUDES
${PHYSX_SOURCE_DIR}/Common/src/linux
${PHYSX_SOURCE_DIR}/LowLevel/software/include/linux
${PHYSX_SOURCE_DIR}/LowLevelDynamics/include/linux
${PHYSX_SOURCE_DIR}/LowLevel/common/include/pipeline/linux
)
SET(LOWLEVEL_COMPILE_DEFS
# Common to all configurations
${PHYSX_LINUX_COMPILE_DEFS};PX_PHYSX_STATIC_LIB
)
IF(PX_GENERATE_GPU_STATIC_LIBRARIES)
SET(LOWLEVEL_GPU_LIBTYPE_DEFS
PX_PHYSX_GPU_STATIC;
)
ENDIF()
SET(LOWLEVEL_COMPILE_DEFS
# Common to all configurations
${PHYSX_LINUX_COMPILE_DEFS};PX_PHYSX_STATIC_LIB;${LOWLEVEL_GPU_LIBTYPE_DEFS}
$<$<CONFIG:debug>:${PHYSX_LINUX_DEBUG_COMPILE_DEFS};>
$<$<CONFIG:checked>:${PHYSX_LINUX_CHECKED_COMPILE_DEFS};>
$<$<CONFIG:profile>:${PHYSX_LINUX_PROFILE_COMPILE_DEFS};>
$<$<CONFIG:release>:${PHYSX_LINUX_RELEASE_COMPILE_DEFS};>
)
SET(LOWLEVEL_PLATFORM_LINK_FLAGS " ")
SET(LOWLEVEL_LIBTYPE OBJECT)
# NOTE: Is this a UE4 specific change?
# enable -fPIC so we can link static libs with the editor
#SET_TARGET_PROPERTIES(LowLevel PROPERTIES POSITION_INDEPENDENT_CODE TRUE)