Projekt_Grafika/dependencies/physx-4.1/source/lowleveldynamics/include/DyConstraint.h

89 lines
2.8 KiB
C++

//
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// modification, are permitted provided that the following conditions
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//
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXD_SHADER_H
#define PXD_SHADER_H
#include "foundation/PxVec3.h"
#include "foundation/PxTransform.h"
#include "PxvConfig.h"
#include "PxvDynamics.h"
#include "PxConstraint.h"
#include "DyConstraintWriteBack.h"
namespace physx
{
class PxsRigidBody;
namespace Dy
{
#if PX_VC
#pragma warning(push)
#pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value.
#endif
PX_ALIGN_PREFIX(16)
struct Constraint
{
public:
PxReal linBreakForce; //0
PxReal angBreakForce; //4
PxU16 constantBlockSize; //6
PxU16 flags; //8
PxConstraintSolverPrep solverPrep; //12
PxConstraintProject project; //16
void* constantBlock; //20
PxsRigidBody* body0; //24
PxsRigidBody* body1; //28
PxsBodyCore* bodyCore0; //32
PxsBodyCore* bodyCore1; //36
PxU32 index; //40 //this is also a constraint write back index
PxReal minResponseThreshold; //44
}
PX_ALIGN_SUFFIX(16);
#if PX_VC
#pragma warning(pop)
#endif
#if !PX_P64_FAMILY
PX_COMPILE_TIME_ASSERT(48==sizeof(Constraint));
#endif
}
}
#endif