14 lines
240 B
GLSL
14 lines
240 B
GLSL
#version 430 core
|
|
layout (location = 0) in vec3 aPos;
|
|
|
|
out vec3 TexCoords;
|
|
|
|
uniform mat4 projection;
|
|
uniform mat4 view;
|
|
|
|
void main()
|
|
{
|
|
TexCoords = aPos;
|
|
vec4 pos = projection * view * vec4(aPos, 1.0);
|
|
gl_Position = pos.xyww;
|
|
} |