Projekt_Grafika/dependencies/physx-4.1/include/geometry/PxTriangleMeshGeometry.h
Jakub Adamski f5087ee7b6 new repo
2021-01-29 17:02:11 +01:00

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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY
#define PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY
/** \addtogroup geomutils
@{
*/
#include "geometry/PxGeometry.h"
#include "geometry/PxMeshScale.h"
#include "common/PxCoreUtilityTypes.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxTriangleMesh;
/**
\brief Flags controlling the simulated behavior of the triangle mesh geometry.
Used in ::PxMeshGeometryFlags.
*/
struct PxMeshGeometryFlag
{
enum Enum
{
eDOUBLE_SIDED = (1<<1) //!< Meshes with this flag set are treated as double-sided.
//!< This flag is currently only used for raycasts and sweeps (it is ignored for overlap queries).
//!< For detailed specifications of this flag for meshes and heightfields please refer to the Geometry Query section of the user guide.
};
};
/**
\brief collection of set bits defined in PxMeshGeometryFlag.
@see PxMeshGeometryFlag
*/
typedef PxFlags<PxMeshGeometryFlag::Enum,PxU8> PxMeshGeometryFlags;
PX_FLAGS_OPERATORS(PxMeshGeometryFlag::Enum,PxU8)
/**
\brief Triangle mesh geometry class.
This class unifies a mesh object with a scaling transform, and
lets the combined object be used anywhere a PxGeometry is needed.
The scaling is a transform along arbitrary axes contained in the scale object.
The vertices of the mesh in geometry (or shape) space is the
PxMeshScale::toMat33() transform, multiplied by the vertex space vertices
in the PxConvexMesh object.
*/
class PxTriangleMeshGeometry : public PxGeometry
{
public:
/**
\brief Default constructor.
Creates an empty object with a NULL mesh and identity scale.
*/
PX_INLINE PxTriangleMeshGeometry() :
PxGeometry (PxGeometryType::eTRIANGLEMESH),
triangleMesh(NULL)
{}
/**
\brief Constructor.
\param[in] mesh Mesh pointer. May be NULL, though this will not make the object valid for shape construction.
\param[in] scaling Scale factor.
\param[in] flags Mesh flags.
\
*/
PX_INLINE PxTriangleMeshGeometry( PxTriangleMesh* mesh,
const PxMeshScale& scaling = PxMeshScale(),
PxMeshGeometryFlags flags = PxMeshGeometryFlags()) :
PxGeometry (PxGeometryType::eTRIANGLEMESH),
scale (scaling),
meshFlags (flags),
triangleMesh(mesh)
{}
/**
\brief Returns true if the geometry is valid.
\return True if the current settings are valid for shape creation.
\note A valid triangle mesh has a positive scale value in each direction (scale.scale.x > 0, scale.scale.y > 0, scale.scale.z > 0).
It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a triangle mesh that has zero extents in any direction.
@see PxRigidActor::createShape, PxPhysics::createShape
*/
PX_INLINE bool isValid() const;
public:
PxMeshScale scale; //!< The scaling transformation.
PxMeshGeometryFlags meshFlags; //!< Mesh flags.
PxPadding<3> paddingFromFlags; //!< padding for mesh flags
PxTriangleMesh* triangleMesh; //!< A reference to the mesh object.
};
PX_INLINE bool PxTriangleMeshGeometry::isValid() const
{
if(mType != PxGeometryType::eTRIANGLEMESH)
return false;
if(!scale.scale.isFinite() || !scale.rotation.isUnit())
return false;
if(!scale.isValidForTriangleMesh())
return false;
if(!triangleMesh)
return false;
return true;
}
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif