Projekt_Grafika/dependencies/physx-4.1/source/scenequery/src/SqAABBTreeUpdateMap.h
Jakub Adamski f5087ee7b6 new repo
2021-01-29 17:02:11 +01:00

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3.3 KiB
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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SQ_PRUNERTREEMAP_H
#define SQ_PRUNERTREEMAP_H
#include "SqTypedef.h"
#include "PsArray.h"
namespace physx
{
namespace Sq
{
static const PxU32 INVALID_NODE_ID = 0xFFffFFff;
static const PxU32 INVALID_POOL_ID = 0xFFffFFff;
// Maps pruning pool indices to AABB-tree indices (i.e. locates the object's box in the aabb-tree nodes pool)
//
// The map spans pool indices from 0..N-1, where N is the number of pool entries when the map was created from a tree.
//
// It maps:
// to node indices in the range 0..M-1, where M is the number of nodes in the tree the map was created from,
// or to INVALID_NODE_ID if the pool entry was removed or pool index is outside input domain.
//
// The map is the inverse of the tree mapping: (node[map[poolID]].primitive == poolID) is true at all times.
class AABBTreeUpdateMap
{
public:
AABBTreeUpdateMap() {}
~AABBTreeUpdateMap() {}
void release()
{
mMapping.reset();
}
// indices offset used when indices are shifted from objects (used for merged trees)
void initMap(PxU32 numPoolObjects, const Sq::AABBTree& tree);
void invalidate(PoolIndex poolIndex, PoolIndex replacementPoolIndex, Sq::AABBTree& tree);
PX_FORCE_INLINE TreeNodeIndex operator[](PxU32 poolIndex) const
{
return poolIndex < mMapping.size() ? mMapping[poolIndex] : INVALID_NODE_ID;
}
private:
// maps from prunerIndex (index in the PruningPool) to treeNode index
// this will only map to leaf tree nodes
Ps::Array<TreeNodeIndex> mMapping;
};
}
}
#endif