92 lines
4.6 KiB
C++
92 lines
4.6 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PSCOOKING_H
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#define PX_PSCOOKING_H
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#include "foundation/PxMemory.h"
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#include "cooking/PxCooking.h"
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#include "PsUserAllocated.h"
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namespace physx
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{
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class TriangleMeshBuilder;
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class ConvexMeshBuilder;
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class ConvexHullLib;
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class Cooking: public PxCooking, public Ps::UserAllocated
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{
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public:
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Cooking(const PxCookingParams& params): mParams(params) {}
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virtual void release();
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virtual void setParams(const PxCookingParams& params);
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virtual const PxCookingParams& getParams() const;
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virtual bool platformMismatch() const;
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virtual bool cookTriangleMesh(const PxTriangleMeshDesc& desc, PxOutputStream& stream, PxTriangleMeshCookingResult::Enum* condition = NULL) const;
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virtual PxTriangleMesh* createTriangleMesh(const PxTriangleMeshDesc& desc, PxPhysicsInsertionCallback& insertionCallback, PxTriangleMeshCookingResult::Enum* condition = NULL) const;
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virtual bool validateTriangleMesh(const PxTriangleMeshDesc& desc) const;
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virtual bool cookConvexMesh(const PxConvexMeshDesc& desc, PxOutputStream& stream, PxConvexMeshCookingResult::Enum* condition) const;
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virtual PxConvexMesh* createConvexMesh(const PxConvexMeshDesc& desc, PxPhysicsInsertionCallback& insertionCallback, PxConvexMeshCookingResult::Enum* condition) const;
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virtual bool validateConvexMesh(const PxConvexMeshDesc& desc) const;
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virtual bool computeHullPolygons(const PxSimpleTriangleMesh& mesh, PxAllocatorCallback& inCallback,PxU32& nbVerts, PxVec3*& vertices,
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PxU32& nbIndices, PxU32*& indices, PxU32& nbPolygons, PxHullPolygon*& hullPolygons) const;
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virtual bool cookHeightField(const PxHeightFieldDesc& desc, PxOutputStream& stream) const;
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virtual PxHeightField* createHeightField(const PxHeightFieldDesc& desc, PxPhysicsInsertionCallback& insertionCallback) const;
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virtual bool cookBVHStructure(const PxBVHStructureDesc& desc, PxOutputStream& stream) const;
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virtual PxBVHStructure* createBVHStructure(const PxBVHStructureDesc& desc, PxPhysicsInsertionCallback& insertionCallback) const;
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PX_FORCE_INLINE static void gatherStrided(const void* src, void* dst, PxU32 nbElem, PxU32 elemSize, PxU32 stride)
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{
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const PxU8* s = reinterpret_cast<const PxU8*>(src);
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PxU8* d = reinterpret_cast<PxU8*>(dst);
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while(nbElem--)
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{
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PxMemCopy(d, s, elemSize);
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d += elemSize;
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s += stride;
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}
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}
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private:
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bool cookConvexMeshInternal(const PxConvexMeshDesc& desc, ConvexMeshBuilder& meshBuilder, ConvexHullLib* hullLib, PxConvexMeshCookingResult::Enum* condition) const;
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bool cookTriangleMesh(TriangleMeshBuilder& builder, const PxTriangleMeshDesc& desc, PxOutputStream& stream, PxTriangleMeshCookingResult::Enum* condition) const;
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PxTriangleMesh* createTriangleMesh(TriangleMeshBuilder& builder, const PxTriangleMeshDesc& desc, PxPhysicsInsertionCallback& insertionCallback, PxTriangleMeshCookingResult::Enum* condition) const;
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private:
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PxCookingParams mParams;
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};
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}
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#endif //#define PX_PSCOOKING_H
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